Last Asylum Canyon Conquest
Canyon Conquest is an alliance event where 6 alliances of similar tier meet in a group and fight 5 rounds over 3 lanes and 3 flags. Your alliance needs at least 15 registered members, and each doctor registers on their own, picks a lane and sets a team. The alliance with the most points after the last round wins the group, and troops do not die in any fight.
Who Can Join
Three conditions apply. You must be in an alliance, your Territory must be Lv.10 or higher, and your alliance must have at least 15 members registered. Alliances that do not reach the number get no participation slot. Once matching starts, a registered alliance cannot disband until the event ends, leaving the alliance forfeits the rewards, and transferring the alliance is blocked. This event is separate from City Siege, so the map rules on the city siege page do not apply here.
Event Phases
Registration
Doctors must register one by one. When you register, you choose a lane and set up a team. Registered teams do not use march queues, and soldiers do not die in this event. The maximum number of teams per lane depends on the league of your alliance, and teams with higher Might deploy first. All registered members receive rewards once the alliance enters the event, including members who registered but did not get to deploy. Unregistered members get nothing. If a registered member leaves the alliance after matching begins, that team keeps fighting but earns no rewards.
Matching and Preparation
6 alliances of similar tier are randomly placed in one group. A group with fewer than 6 alliances still forms, and an odd number of alliances means one gets a bye and wins the round automatically. The event is a round robin, so each alliance meets the other 5 once, over 5 rounds. Before each round there is a preparation phase, when members can adjust their teams. The Leader and Officials can move a single team to another lane or swap the troops of whole lanes. After preparation, an entry phase starts, and lane and troop changes are locked.
Battle and Settlement
Both alliances fight on 3 lanes at once. On each lane troops take turns in a relay, and the winner carries on against the next opposing team. Every team fights a set number of times and then has to leave. The side that defeats every opposing team on a lane wins the lane and takes its flag. The side with the most flags wins the round and gains 3 points. Equal flags are a draw, and both sides gain 1 point. After all rounds, alliances are ranked by total points in the group, and ties are broken by the total Might of the troops deployed.
Canyon Conquest Leagues
Alliances sit in one of six leagues, based on medals. Teams in the lower three leagues fight up to 2 times and the upper three up to 3 times. The team cap per lane is 15 in the lower leagues and 20 in the higher ones. Your medal count moves after every event, using the medal change in the ranking table below.
| League | Medals | Teams per lane | Fights per team |
|---|---|---|---|
| Rookie League | 0 to 499 | 15 | 2 |
| Novice League | 500 to 1,499 | 15 | 2 |
| Beginner League | 1,500 to 2,799 | 15 | 2 |
| Elite League | 2,800 to 4,499 | 20 | 3 |
| Epic League | 4,500 to 6,999 | 20 | 3 |
| Mythic League | 7,000 and above | 20 | 3 |
Ranking Rewards
The group ranking after the last round pays the biggest reward and also changes your medals. First place gains +750 medals, and last place loses 500. Fame Medal rewards run from 4,000 for last place in Rookie League to 16,000 for first place in Mythic League.
| League | Group rank | Medal change | Reward |
|---|---|---|---|
| Rookie League | Rank 1 | +750 | 8,000 Fame Medal, 2,000 Gearstone, 50 5m Speedup, 50 Resource Supply (R) |
| Rookie League | Rank 2 | +500 | 7,200 Fame Medal, 1,800 Gearstone, 40 5m Speedup, 45 Resource Supply (R) |
| Rookie League | Rank 3 | +250 | 6,400 Fame Medal, 1,600 Gearstone, 35 5m Speedup, 40 Resource Supply (R) |
| Rookie League | Rank 4 | 0 | 5,600 Fame Medal, 1,400 Gearstone, 30 5m Speedup, 35 Resource Supply (R) |
| Rookie League | Rank 5 | -250 | 4,800 Fame Medal, 1,200 Gearstone, 25 5m Speedup, 30 Resource Supply (R) |
| Rookie League | Rank 6 | -500 | 4,000 Fame Medal, 1,000 Gearstone, 20 5m Speedup, 20 Resource Supply (R) |
| Novice League | Rank 1 | +750 | 8,800 Fame Medal, 2,200 Gearstone, 55 5m Speedup, 55 Resource Supply (R) |
| Novice League | Rank 2 | +500 | 7,920 Fame Medal, 1,980 Gearstone, 44 5m Speedup, 50 Resource Supply (R) |
| Novice League | Rank 3 | +250 | 7,040 Fame Medal, 1,760 Gearstone, 39 5m Speedup, 44 Resource Supply (R) |
| Novice League | Rank 4 | 0 | 6,160 Fame Medal, 1,540 Gearstone, 33 5m Speedup, 39 Resource Supply (R) |
| Novice League | Rank 5 | -250 | 5,280 Fame Medal, 1,320 Gearstone, 28 5m Speedup, 33 Resource Supply (R) |
| Novice League | Rank 6 | -500 | 4,400 Fame Medal, 1,100 Gearstone, 22 5m Speedup, 22 Resource Supply (R) |
| Beginner League | Rank 1 | +750 | 10,400 Fame Medal, 2,600 Gearstone, 65 5m Speedup, 65 Resource Supply (R) |
| Beginner League | Rank 2 | +500 | 9,360 Fame Medal, 2,340 Gearstone, 52 5m Speedup, 59 Resource Supply (R) |
| Beginner League | Rank 3 | +250 | 8,320 Fame Medal, 2,080 Gearstone, 46 5m Speedup, 52 Resource Supply (R) |
| Beginner League | Rank 4 | 0 | 7,280 Fame Medal, 1,820 Gearstone, 39 5m Speedup, 46 Resource Supply (R) |
| Beginner League | Rank 5 | -250 | 6,240 Fame Medal, 1,560 Gearstone, 33 5m Speedup, 39 Resource Supply (R) |
| Beginner League | Rank 6 | -500 | 5,200 Fame Medal, 1,300 Gearstone, 26 5m Speedup, 26 Resource Supply (R) |
| Elite League | Rank 1 | +750 | 12,000 Fame Medal, 3,000 Gearstone, 75 5m Speedup, 75 Resource Supply (R) |
| Elite League | Rank 2 | +500 | 10,800 Fame Medal, 2,700 Gearstone, 60 5m Speedup, 68 Resource Supply (R) |
| Elite League | Rank 3 | +250 | 9,600 Fame Medal, 2,400 Gearstone, 53 5m Speedup, 60 Resource Supply (R) |
| Elite League | Rank 4 | 0 | 8,400 Fame Medal, 2,100 Gearstone, 45 5m Speedup, 53 Resource Supply (R) |
| Elite League | Rank 5 | -250 | 7,200 Fame Medal, 1,800 Gearstone, 38 5m Speedup, 45 Resource Supply (R) |
| Elite League | Rank 6 | -500 | 6,000 Fame Medal, 1,500 Gearstone, 30 5m Speedup, 30 Resource Supply (R) |
| Epic League | Rank 1 | +750 | 13,600 Fame Medal, 3,400 Gearstone, 85 5m Speedup, 85 Resource Supply (R) |
| Epic League | Rank 2 | +500 | 12,240 Fame Medal, 3,060 Gearstone, 68 5m Speedup, 77 Resource Supply (R) |
| Epic League | Rank 3 | +250 | 10,880 Fame Medal, 2,720 Gearstone, 60 5m Speedup, 68 Resource Supply (R) |
| Epic League | Rank 4 | 0 | 9,520 Fame Medal, 2,380 Gearstone, 51 5m Speedup, 60 Resource Supply (R) |
| Epic League | Rank 5 | -250 | 8,160 Fame Medal, 2,040 Gearstone, 43 5m Speedup, 51 Resource Supply (R) |
| Epic League | Rank 6 | -500 | 6,800 Fame Medal, 1,700 Gearstone, 34 5m Speedup, 34 Resource Supply (R) |
| Mythic League | Rank 1 | +750 | 16,000 Fame Medal, 4,000 Gearstone, 100 5m Speedup, 100 Resource Supply (R) |
| Mythic League | Rank 2 | +500 | 14,400 Fame Medal, 3,600 Gearstone, 80 5m Speedup, 90 Resource Supply (R) |
| Mythic League | Rank 3 | +250 | 12,800 Fame Medal, 3,200 Gearstone, 70 5m Speedup, 80 Resource Supply (R) |
| Mythic League | Rank 4 | 0 | 11,200 Fame Medal, 2,800 Gearstone, 60 5m Speedup, 70 Resource Supply (R) |
| Mythic League | Rank 5 | -250 | 9,600 Fame Medal, 2,400 Gearstone, 50 5m Speedup, 60 Resource Supply (R) |
| Mythic League | Rank 6 | -500 | 8,000 Fame Medal, 2,000 Gearstone, 40 5m Speedup, 40 Resource Supply (R) |
Round and Kill Rewards
After each round you also receive an outcome reward, and it grows with the league. Victory pays the most, a draw pays the amount shown in the same table, and defeat still pays something.
| League | Victory | Draw | Defeat |
|---|---|---|---|
| Rookie League | 200 Fame Medal, 100 Gearstone, 10 5m Training Speedup, 10 Resource Supply (R) | 60 Fame Medal, 30 Gearstone, 3 5m Training Speedup, 3 Resource Supply (R) | 60 Fame Medal, 30 Gearstone, 3 5m Training Speedup, 3 Resource Supply (R) |
| Novice League | 250 Fame Medal, 125 Gearstone, 13 5m Training Speedup, 13 Resource Supply (R) | 75 Fame Medal, 38 Gearstone, 4 5m Training Speedup, 4 Resource Supply (R) | 75 Fame Medal, 38 Gearstone, 4 5m Training Speedup, 4 Resource Supply (R) |
| Beginner League | 400 Fame Medal, 200 Gearstone, 20 5m Training Speedup, 20 Resource Supply (R) | 120 Fame Medal, 60 Gearstone, 6 5m Training Speedup, 6 Resource Supply (R) | 120 Fame Medal, 60 Gearstone, 6 5m Training Speedup, 6 Resource Supply (R) |
| Elite League | 600 Fame Medal, 300 Gearstone, 30 5m Training Speedup, 30 Resource Supply (R) | 180 Fame Medal, 90 Gearstone, 9 5m Training Speedup, 9 Resource Supply (R) | 180 Fame Medal, 90 Gearstone, 9 5m Training Speedup, 9 Resource Supply (R) |
| Epic League | 800 Fame Medal, 400 Gearstone, 40 5m Training Speedup, 40 Resource Supply (R) | 240 Fame Medal, 120 Gearstone, 12 5m Training Speedup, 12 Resource Supply (R) | 240 Fame Medal, 120 Gearstone, 12 5m Training Speedup, 12 Resource Supply (R) |
| Mythic League | 1,000 Fame Medal, 500 Gearstone, 50 5m Training Speedup, 50 Resource Supply (R) | 300 Fame Medal, 150 Gearstone, 15 5m Training Speedup, 15 Resource Supply (R) | 300 Fame Medal, 150 Gearstone, 15 5m Training Speedup, 15 Resource Supply (R) |
Kill rewards depend on how many opposing teams your own team defeated in the round. They arrive at the end of each round and are the same in every league.
| Kills in a round | Reward |
|---|---|
| 1 kill | 1 Grain Level Supply (SR), 1 Timber Level Supply (SR), 1 Herb Level Supply (SR) |
| 2 kills | 3 Grain Level Supply (SR), 3 Timber Level Supply (SR), 3 Herb Level Supply (SR) |
| 3 kills | 200 Gearstone, 3 Grain Level Supply (SR), 3 Timber Level Supply (SR), 3 Herb Level Supply (SR) |
Canyon Conquest Strategy
- Register everyone, including members who rarely play. Registered members share the rewards even when their team never deploys, and unregistered members get nothing.
- You win a round by holding the most flags, so you need only 2 of the 3 lanes. Put your strongest teams on two lanes if you cannot be strong everywhere.
- Use every preparation phase. The Leader and Officials can move teams and swap whole lanes before each round, so adjust to the opponent instead of keeping one setup.
- Remember the fixed order from low to high Might, and place teams so the early fights wear the opponent down before the strongest teams enter.
- Keep the lineups healthy and strong with the best team section and gear, because troops do not die and every fight starts at full strength.
The alliance side of the event is covered on the alliance page, and the squads page explains how teams are formed.
Canyon Conquest Video
A player walkthrough of the event: registration, lane deployment, how troops are placed and what happens in each battle round.
Frequently Asked Questions
What is Canyon Conquest in Last Asylum?
Canyon Conquest is an alliance event where 6 alliances of similar tier are grouped and fight each other in 5 rounds. Every round is a battle over 3 lanes and 3 flags. Doctors register one by one, pick a lane and set a team. It is separate from City Siege, which the city siege page covers.
What do I need to take part?
You must be in an alliance, your Territory must be Lv.10 or higher, and your alliance needs at least 15 registered members. Alliances with too few registrations get no slot. Unregistered members receive no rewards at all, so register even if you cannot fight. Roles are explained on the alliance page.
Do I lose soldiers in Canyon Conquest?
No. Registered teams do not occupy expedition queues and cause no soldier casualties, so you can use your normal army without paying hospital costs. Troops fight in a relay on each lane, and each team withdraws after a set number of fights. Your squads page setup is the base for the lineup you register.
How are points and rankings decided?
The side holding the most flags in a round wins and gains 3 points. Equal flags are a draw, and both sides gain 1 point. After 5 rounds alliances are ranked by points within the group, and ties are broken by the total Might of deployed troops.
How many fights can a team take?
It depends on the league. Teams in Rookie League to Beginner League may fight 2 times, and teams in Elite League and above may fight 3 times. Each lane also has a team cap of 15 in the lower leagues and 20 in the higher ones.