Last Asylum Plague Troops
Last Asylum: Plague has ten troop tiers, T1 to T10, and each tier opens at a higher Training Grounds level: T7 at level 20, T9 at level 27 and T10 at level 30 with the Elite Troop research. Troops add Might, set how many resources a march carries through Load, and fight with a Morale stat that increases damage. This page covers the tiers, training, load, morale, elite soldiers, Barracks space and healing.
Troop Tiers T1 to T10
Every soldier has six stats: Might, Morale, Troop Load, Soldier HP, Soldier ATK and Soldier DEF. The table shows the base value of each stat per soldier, before research and other bonuses. The T10 soldier gives 1,650 Might against 25 for T1, which is 66 times more. A higher tier raises every stat at once. The squads page explains how to place these soldiers behind your heroes.
| Tier | Training Grounds level | Might | HP | ATK | DEF | Morale | Load |
|---|---|---|---|---|---|---|---|
| T1 | 1 | 25 | 116 | 0.3 | 0.3 | 205 | 400 |
| T2 | 3 | 37 | 174 | 0.5 | 0.5 | 224 | 600 |
| T3 | 6 | 80 | 417 | 1 | 1 | 245 | 800 |
| T4 | 10 | 210 | 1,077 | 2.6 | 2.6 | 268 | 1,000 |
| T5 | 14 | 412 | 2,082 | 5 | 5 | 295 | 1,200 |
| T6 | 17 | 579 | 2,939 | 7 | 7 | 325 | 1,400 |
| T7 | 20 | 781 | 3,960 | 9.5 | 9.5 | 370 | 1,600 |
| T8 | 24 | 1,065 | 5,409 | 13 | 13 | 425 | 1,800 |
| T9 | 27 | 1,350 | 6,881 | 16.5 | 16.5 | 500 | 2,000 |
| T10 | 30 | 1,650 | 8,380 | 20 | 20 | 600 | 2,200 |
The first tiers open fast: T2 at level 3, T3 at 6 and T4 at 10. After that each step asks for 3 to 4 more levels: T5 at 14, T6 at 17, T7 at 20, T8 at 24, T9 at 27 and T10 at 30. The Training Grounds section of the buildings page lists the cost of those levels.
Troop Training
Soldiers are trained in the Training Grounds. Open it, pick a tier and a number of soldiers, and the queue starts. Each recruit costs Grain and Timber in equal amounts, and the Barracks must have free space. A T10 soldier costs 7,027 of each, but it also gives 450 Might per minute of training against 60 for T3. From T3 up, a Might point costs between 8.5 and 8.7 Grain and Timber together, so higher tiers cost about the same per point and finish far faster.
| Tier | Train time per soldier | Might per training minute | Recruit Grain | Recruit Timber | Heal cost each | Heal time each |
|---|---|---|---|---|---|---|
| T1 | 40s | 38 | 97 | 97 | 29 + 29 | 12s |
| T2 | 60s | 37 | 145 | 145 | 43 + 43 | 18s |
| T3 | 80s | 60 | 349 | 349 | 104 + 104 | 24s |
| T4 | 100s | 126 | 903 | 903 | 270 + 270 | 30s |
| T5 | 120s | 206 | 1,746 | 1,746 | 523 + 523 | 36s |
| T6 | 140s | 248 | 2,464 | 2,464 | 739 + 739 | 42s |
| T7 | 160s | 293 | 3,320 | 3,320 | 996 + 996 | 48s |
| T8 | 180s | 355 | 4,535 | 4,535 | 1,360 + 1,360 | 54s |
| T9 | 200s | 405 | 5,770 | 5,770 | 1,731 + 1,731 | 60s |
| T10 | 220s | 450 | 7,027 | 7,027 | 2,108 + 2,108 | 66s |
The grounds also set the batch size. Training capacity grows with the building level, and the batch time column shows the base time of one full batch of the best tier at that level. The four right columns show what it costs to upgrade the Training Grounds to that level. You can build two Training Grounds from Sanctuary 6, a third from Sanctuary 17, and a fourth with the Extra Training Grounds research at Lab 13.
| Training Grounds level | Best tier | Training capacity | Base time for a full batch | Grain | Timber | Herb | Build time |
|---|---|---|---|---|---|---|---|
| 1 | T1 | 33 | 22m | 19 | 19 | 0 | 2s |
| 5 | T2 | 203 | 3h 23m | 14,520 | 14,520 | 0 | 10m |
| 10 | T4 | 371 | 10h 18m | 365.1K | 365.1K | 147.9K | 4h 18m |
| 17 | T6 | 445 | 17h 18m | 8.16M | 8.16M | 3.14M | 1d 8h 42m |
| 20 | T7 | 475 | 21h 6m | 30.19M | 30.19M | 11.95M | 3d 17h 45m |
| 24 | T8 | 512 | 1d 1h 36m | 88.49M | 88.49M | 34.58M | 11d 20h 31m |
| 27 | T9 | 544 | 1d 6h 13m | 271.5M | 271.5M | 115.5M | 32d 12h 42m |
| 30 | T10 | 573 | 1d 11h 1m | 684.3M | 684.3M | 303.7M | 76d 23h 10m |
Research shortens the wait. The Development and Full Development branches give up to +25% training speed and +10% training capacity, and the Elite Troop branch adds +10% speed and +10% capacity on top. Alliance research helps too: Fast Training gives +5% training speed and Coordinated Training cuts the training cost by 5%. The research guide lists the order of the nodes.
Training also scores points in Alliance Duel, so players hold their training speedups until the matching day. The Alliance Duel page covers the event. The upgrade guide shows where Training Grounds fit in the building order.
Troop Training Video
This video shows the troop screens in action: the Training Grounds queue, promotion and the stats window. Watch it next to the tables above to match the numbers with what you see in your own city.
Soldier Load
Soldier load, shown as Troop Load in the troop window, is how many resources a soldier can carry. The game explains that every point lets you carry more when gathering and plundering, and that higher level soldiers carry more. Load starts at 400 for T1 and grows by 200 with each tier up to 2,200 at T10. Guides agree that plunder income depends on load, so a squad with high load brings home more from the same stamina. The resources page covers where to use it.
To increase soldier load, use these sources:
- Train higher tiers. This is the biggest jump: T10 carries 5.5 times what T1 carries.
- Research Load Training in the Soldier branch: 5 nodes, each up to +5%, for +25% in total from Lab 7 to Lab 21.
- Research Heavy Duty 1 in Offensive Tactics: +10% at Lab 21.
- Raise Troop Load in alliance research: +10% for every member at level 10. See the alliance page.
The same Soldier branch also raises the other combat stats of your troops:
| Research | Nodes | Total bonus | Research Lab levels |
|---|---|---|---|
| Attack Training | 5 | +30% | Lab 7 to 20 |
| DEF Drill | 5 | +30% | Lab 7 to 20 |
| Survival Training | 5 | +30% | Lab 7 to 21 |
| Load Training | 5 | +25% | Lab 7 to 21 |
Troop Morale
Morale decides who deals more damage when two squads meet. The side with higher morale gains a damage bonus, and the game states the rule directly: your squad deals 1% more damage for every 1% of Morale it has over the opponent. Each soldier adds to the squad morale, and base morale per soldier runs from 205 at T1 to 600 at T10, as the stats table shows. Deployed heroes also influence it.
To raise the morale cap, the game's own tip names three actions: increase soldier capacity, upgrade the soldier level and advance technology. The technology part is the Morale node in the Elite Troop branch, which adds up to +25% and opens at Lab 22. The game also notes that high level soldiers can suppress the morale of lower level ones, so an army of T9 and T10 soldiers beats a larger army of low tiers more often than the headcount suggests.
Elite Troops Research
Elite Troop is a research branch, not a separate soldier type. It opens at Research Lab 20, holds 23 technologies and costs 255,240 Study Scrolls in total. Its nodes raise soldier HP, ATK and DEF, add morale, and speed up training and healing. The last node, Lv.10 Soldier, unlocks T10 training.
| Node | Effect | Max bonus | Opens at | Study Scrolls |
|---|---|---|---|---|
| Morale | Soldier Morale | +25% | Lab 22 | 13,640 |
| Training Specialization I | Increases Training Speed | +10% | Lab 20 | 8,840 |
| Training Grounds Expansion I | Increases Training Capacity | +10% | Lab 20 | 8,840 |
| Quick Bandage I | Increases Healing Speed | +10% | Lab 24 | 17,160 |
| Infirmary Expansion I | Infirmary Capacity | +10% | Lab 24 | 17,160 |
| Lv.10 Soldier | Unlocks Lv.10 Soldier Training | Unlock | Lab 30 | 2,400 |
The Lv.10 Soldier node asks for Research Lab 30, costs 194.7M Grain, 194.7M Timber and 584.44M Herb, and needs 2,400 scrolls. After it, Training Grounds level 30 lets you train T10. Read the research page for the Study Scroll sources and the full branch list.
Barracks Full
The Barracks sets how many soldiers you can hold. When it is full, the game shows the message about exceeded Barracks soldier capacity and you cannot train more until you free space or raise the limit. You get the first Barracks at Sanctuary 6, the second at Sanctuary 15 and the third at Sanctuary 20, and the Extra Barracks research in Offensive Tactics adds another at Lab 23. The table shows the capacity of one Barracks.
| Barracks level | Capacity | Grain | Timber | Herb | Build time |
|---|---|---|---|---|---|
| 1 | 2,027 | 14 | 4 | 0 | 2s |
| 5 | 3,014 | 19,800 | 6,731 | 0 | 13m |
| 10 | 4,034 | 378.9K | 122.9K | 96,500 | 2h 56m |
| 15 | 5,025 | 3.28M | 1.06M | 934.6K | 11h 7m |
| 20 | 6,023 | 29.11M | 9.7M | 7.99M | 2d 11h 50m |
| 25 | 7,017 | 134.7M | 46.17M | 39.54M | 11d 1h 32m |
| 30 | 8,033 | 695.2M | 231.7M | 180.6M | 51d 7h 26m |
To fix Barracks full, work through this list:
- Upgrade every Barracks. Level 30 holds 8,033 soldiers, 4.0 times the level 1 amount.
- Build the second and third Barracks as soon as the Sanctuary allows.
- Research Barracks Expansion: +20% in Development and Full Development, +10% in Offensive Tactics at Lab 24, and +5% from alliance research.
- Disband the weakest low tier soldiers from the Barracks window so new troops fit. Disbanding costs you their Might.
Barracks upgrades are slow at the top end, so compare the table with your Sanctuary plan on the buildings page. The might page shows how soldier Might adds to your total.
Healing Wounded Troops
Wounded soldiers go to the Infirmary, where you heal them for Grain and Timber. Healing costs 30% of the recruit price and takes 30% of the training time at every tier, as the training table shows. You can build three Infirmaries, at Sanctuary 7, 13 and 18, and the Extra Infirmaries research in Defensive Tactics adds one more at Lab 21.
| Infirmary level | Capacity of one | Capacity of three |
|---|---|---|
| 1 | 677 | 2,031 |
| 5 | 891 | 2,673 |
| 10 | 1,131 | 3,393 |
| 15 | 1,374 | 4,122 |
| 20 | 1,639 | 4,917 |
| 25 | 1,835 | 5,505 |
| 30 | 2,030 | 6,090 |
Healing research stacks: Quick Bandage gives up to +25% speed in Development and Full Development, Fast Healing cuts the resource cost by 25%, and Infirmary Expansion adds +25% capacity, with more from the Elite Troop and Defensive Tactics branches. Alliance Heal Aid lowers the healing cost by 5%.
The Soldier's Rest covers soldiers who died. It turns part of the fallen into resting soldiers, and you pay resources to return them to the Barracks. It is available from Sanctuary 1, so it is your only recovery option before the Infirmary opens. The share it recovers grows with its level, and the cost to bring one back matches the healing cost of that tier.
| Soldier's Rest level | Share recovered | Capacity |
|---|---|---|
| 1 | 18% | 400 |
| 10 | 27% | 850 |
| 20 | 37% | 1,350 |
| 23 | 40% | 1,545 |
| 30 | 40% | 2,000 |
Frequently Asked Questions
What is soldier load in Last Asylum?
Soldier load is the amount of resources one soldier can carry. It matters when you gather and plunder, and it rises with every tier, from 400 at T1 to 2,200 at T10. Load Training research adds up to +25% on top. The load section lists every source.
What does troop morale do in battle?
Morale is a damage stat. The game states that your squad deals 1% more damage for every 1% of Morale it has over the opponent. Base morale per soldier grows from 205 at T1 to 600 at T10, and the Elite Troop Morale node adds up to +25%. See troop morale.
What Training Grounds level do I need for T8?
T8 needs Training Grounds level 24. T7 opens at 20, T9 at 27 and T10 at 30, and T10 also needs the Lv.10 Soldier research. The grounds cannot pass your Sanctuary level, so check the Sanctuary requirements first.
How do I fix Barracks full?
Barracks full means your soldiers reached the Barracks limit, so training stops. Upgrade the Barracks, build the second copy at Sanctuary 15 and the third at Sanctuary 20, and research Barracks Expansion. You can also disband weak low tier soldiers to free space. Details are in Barracks capacity.
How do I get a fourth Training Grounds?
The fourth ground comes from the Extra Training Grounds research, which opens at Lab 13. The first two grounds appear at Sanctuary 6 and the third at Sanctuary 17. Each ground trains its own queue, so four grounds train four batches in parallel. Level costs are in the buildings page.