Last Asylum Plague Alliance Duel

Published: 2026-10-25

Alliance Duel is a six-day event from Monday to Saturday in which your alliance and one matched opponent race for points. Every day has its own theme, from Enhance Raven on Day 1 to Raid the Enemy on Day 6, and each theme rewards different actions. The alliance with more points wins the day and takes that day's winning points. After Saturday, the side with more winning points wins the week. Only alliances with 20 or more members that rank in the top 32 on their server can enter.

Alliance Duel Phase 4 Hero Growth window in Last Asylum: Plague with point tasks and phase rewards

Alliance Duel Schedule

The event starts on Monday and Day 6 falls on Saturday. The game settles points every day at 00:00 UTC, and the alliance with the higher total for that day takes the day. The six days are worth 13 winning points together, so 7 winning points are enough to take the week. Day 6 alone is worth 4 of them. Matchmaking happens on Sunday, and the game checks the top 32 ranking at that moment.

DayWeekdayThemeWinning points
Day 1MondayEnhance Raven1
Day 2TuesdayTerritory Development2
Day 3WednesdayTech Research2
Day 4ThursdayEnhance Heroes2
Day 5FridayWar Preparation2
Day 6SaturdayRaid the Enemy4

Alliance points for a day come from the points that members earn that day, adjusted by the event multiplier. Members also get personal progress rewards and daily and weekly player rankings. Statue upgrades also count here: their Might is treated as building Might in Alliance Duel and Survival Battle. The alliance page explains ranks, and the events calendar shows where Alliance Duel sits in the week.

Alliance Duel Video Guide

This video shows how a full week of Alliance Duel plays out and which days decide the result. Watch it once before your first week, then use the day tables below as a checklist.

How to win Alliance Duels in Last Asylum: Plague
Video: How to win Alliance Duels in Last Asylum: Plague

Alliance Duel Days

Each table lists the points per action for that day. Level ranges show the lowest and highest value. Plan your save-up around the actions with the highest values, because most actions score only on their own day.

Day 1 Monday: Enhance Raven

Day 1 pays for Raven items, stamina and Falcon Quests. One Falcon Quest is worth 10,000 points, which equals 4 Raven Essences. One guide advises finishing your Falcon Quests before the daily reset and claiming them only after Day 1 begins. It also suggests sending troops to gather before the reset so the first gather ends early on Day 1.

ActionPoints
Consume 1 Stamina+150
Complete Falcon Quest once+10,000
Use 660 Antitoxin+1
Buy a pack containing Diamonds [1 Diamond]+30
Gather 100 Grain+5
Gather 100 Timber+5
Gather 60 Herbs+5
Consume 1 Raven Fruit+3
Consume 1 Raven Essence+2,500

Day 2 Tuesday: Territory Development

Day 2 rewards building and the two big dispatch actions. A UR Caravan is worth 100,000 points and a UR Covert Operation 75,000, so one caravan equals 2,000 minutes of construction speedups. Save Caravan tickets, Covert Operation tickets, survivor tickets and speedups for this day. Leave finished upgrades unclaimed until Day 2 starts. The Alliance Caravan guide explains how to send a UR caravan.

ActionPoints
Buy a pack containing Diamonds [1 Diamond]+30
Use 1m Construction Speedup+50
Increase 1 Building Might+10
Execute 1 UR Covert Operation+75,000
Dispatch 1 UR Caravan+100,000
Recruit survivor once+1,500

Day 3 Wednesday: Tech Research

Day 3 pays for research and Raven Gear chests. A Lv.7 chest alone gives 810,000 points, far above anything else on the Day 3 list, so open your saved chests on this day and not before. Start research that takes about one day on Day 2 so it finishes during Day 3. Study Scrolls count here too, at 300 points each. The Raven page shows how the gear chests work.

ActionPoints
Complete Falcon Quest once+10,000
Buy a pack containing Diamonds [1 Diamond]+30
Use 1m Research Speedup+50
Consume 1 Study Scroll+300
Increase 1 Tech Might+10
For each Lv.1 to Lv.7 Raven Gear Chest opened+1,100 to +810,000

Day 4 Thursday: Enhance Heroes

Day 4 is the hero shard day. A UR Hero Shard gives 10,000 points, an SSR shard 3,500 and an SR shard 1,000. Save hero tickets, antitoxins and shards for this day, and spend them on your main heroes only. The hero tier list shows which heroes deserve the shards.

ActionPoints
Use 660 Antitoxin+1
Buy a pack containing Diamonds [1 Diamond]+30
Recruit heroes once+1,500
Consume 1 UR Hero Shard+10,000
Consume 1 SSR Hero Shard+3,500
Consume 1 SR Hero Shard+1,000
Use 1 Skill Badge+10

Day 5 Friday: War Preparation

Day 5 mixes all speedup types with troop training. Each trained soldier scores more as the level rises. One guide calls promoting lower soldiers to higher levels the best source of points, and says to train new soldiers first when you have none to promote. Use the Falcon Quest trick again, as on Day 1 and Day 3. The troops page covers training and tiers.

ActionPoints
Complete Falcon Quest once+10,000
Buy a pack containing Diamonds [1 Diamond]+30
Use 1m Construction Speedup+50
Increase 1 Building Might+10
Use 1m Research Speedup+50
Increase 1 Tech Might+10
Use 1m Training Boost+50
Train 1 Lv.1 to Lv.10 soldier+20 to +110

Day 6 Saturday: Raid the Enemy

Day 6 is the Raid, worth 4 winning points. All alliance members can join. Tap Go to find the opposing alliance and teleport there, then tap Return to move your Territory back to the Assembly Point. The phase lasts 24 hours, and Territories in other Kingdoms return home automatically when it ends. Moving across Kingdoms does not use Advanced Relocates, but moving inside your own Kingdom does. Defeating soldiers of the matched opponent scores much more than defeating anyone else.

ActionPoints
Buy a pack containing Diamonds [1 Diamond]+30
Execute 1 UR Covert Operation+75,000
Dispatch 1 UR Caravan+100,000
Use 1m Construction Speedup+50
Use 1m Research Speedup+50
Use 1m Training Boost+50
Use 1m Healing Speedup+50
For each Lv.1 to Lv.10 soldier defeated (specific match)+10 to +55
For each Lv.1 to Lv.10 soldier defeated+2 to +11
For each Lv.1 to Lv.10 soldier lost+2 to +11

Points and Rewards

Alliance Duel pays in three layers. The first layer is the personal progress and ranking rewards for each day. The second layer is the daily victory reward, which needs 180,000 alliance points in one day. The third layer is the weekly reward, which needs 550,000 alliance points in the week for both the winner and the loser. Winners get more of nearly everything, and the weekly Study Scrolls double from 420 to 840.

RewardRequirementContents
Daily victory reward180,000 alliance points in one day25x Antitoxin Level Supply (SR), 25x Grain Level Supply (SR), 25x Timber Level Supply (SR), 25x Herb Level Supply (SR), 5x Resource Supply (General)
Weekly victory reward550,000 alliance points in the week840x Study Scroll, 9x 2500 Alliance Coins, 6x 100 Diamonds, 12x Grain Level Supply (SSR), 12x Timber Level Supply (SSR), 12x Herb Level Supply (SSR), 5x Resource Supply (General)
Weekly defeat reward550,000 alliance points in the week420x Study Scroll, 8x 2500 Alliance Coins, 8x Grain Level Supply (SSR), 8x Timber Level Supply (SSR), 8x Herb Level Supply (SSR), 5x Resource Supply (General)
Stage reward list (each daily stage)Per daily stage400x Study Scroll, 1x UR Hero Omni Shard, 15x Tactical Supply, 1,000x Gearstone

Reward chests for tiers 4 to 9 open only through research. Without Super Rewards and Top Rewards you cannot claim the upper tiers, so research the unlocks early. One guide suggests aiming for at least 7 or 8 reward tiers each week. The same week also feeds the Kingdom War: an Alliance Duel victory adds 30,000 Kingdom Points and the MVP adds 6,000, both counted on the next day. The Kingdom War page lists every point source.

Alliance Duel Research

The Alliance Duel research branch opens at Research Lab 15 and has 14 technologies. It costs 54,110 Study Scrolls and no Grain, Timber or Herb. Most nodes add up to +50% points for one action type, and Arena Expert raises all event points by up to +100% over 20 levels. Arena Master adds another +50% over 10 levels. Top Rewards needs Research Lab 20.

NodeLevelsTop bonusScroll costLab levelBoosts
Falcon Points10+50%1,200Lab 15Falcon Quests Points
Speedup Points10+50%1,200Lab 15Speedup Points
Recruitment Points10+50%1,200Lab 15Hero Recruitment Points
Super Rewards1Unlock100Lab 15Unlocks Tier 4-6 rewards
Arena Expert20+100%3,800Lab 15All Points (Excluding Diamond Purchases)
Building Points10+50%6,350Lab 15Building Might Points
Technology Points10+50%6,350Lab 15Tech Might Points
Training Points10+50%6,350Lab 15Soldier Training Points
Kill Points10+50%6,350Lab 15Kill Points
Top Rewards1Unlock450Lab 20Unlocks Tier 7-9 rewards
Caravan Trade Points10+50%4,520Lab 20Increases Caravan Points
Covert Operation Points10+50%4,520Lab 20Increases Covert Operation Quest Points
Survivor Recruitment Points10+50%4,520Lab 20Increases Survivor Recruitment Points
Arena Master10+50%7,200Lab 20All Points (Excluding Diamond Purchases)

One guide gives this order: Super Rewards first, then Arena Expert to level 20, then Top Rewards, then the rest of Arena Expert, then everything else. The numbers back it up. Super Rewards costs only 100 scrolls, and Arena Expert doubles points for 3,800 scrolls, which is the best price in the branch. The research page has the full tree and the rest of the research priority.

Alliance Duel Strategy

The event rewards preparation more than live spending. Collect speedups, shards, tickets and chests between events, then spend each type on the day that scores it best. A 1-minute speedup scores 50 points on Day 2, Day 3, Day 5 and Day 6 alike, so the type of speedup matters more than the day: construction speedups score on Days 2, 5 and 6, research speedups on Days 3, 5 and 6, and training speedups on Days 5 and 6.

Prepare Before Monday

Several guides agree on pre-staging. Start long buildings and research a day early and leave them unclaimed, then tap the completion on the day that scores it. Keep Falcon Quests unclaimed for Days 1, 3 and 5. Let the leader post a short plan at least 24 hours before the week begins, listing what to save for each day.

Plan Raid Day Roles

Kill Day is the critical phase. One guide says the God of War officer should set rally targets, march timing and war day assignments, and that members should turn off auto rally beforehand so their squads stay home for defense. Offensive accounts attack bases and join rallies, while the rest shield up and defend only when their power beats the attacker.

Frequently Asked Questions

How long is Alliance Duel?

Alliance Duel runs for six days, from Monday to Saturday, and each day has its own theme. The days go Enhance Raven, Territory Development, Tech Research, Enhance Heroes, War Preparation and Raid the Enemy. Daily points reset at 00:00 UTC. Read the schedule table for the winning points of each day.

Who can join Alliance Duel?

Your alliance needs at least 20 members and a place in the top 32 alliances on the server by Might. Matchmaking checks the ranking on Sunday before the week starts. Alliances outside the top 32 sit out that week. A player who changes alliance during the week cannot add points for the new alliance on the day of the switch.

What does Day 1 score in Alliance Duel?

Day 1 is the Raven day. Each Falcon Quest gives 10,000 points, one Raven Essence gives 2,500, and each stamina point spent gives 150. Gathering gives 5 points per 100 Grain or Timber and per 60 Herbs. See Day 1 for the full list and the save-up plan.

What happens on Alliance Duel Day 6?

Day 6 is the Raid. Your alliance moves to the opposing alliance's Kingdom, and each defeated soldier of the matched opponent scores 10 to 55 points by level. Dispatching a UR Caravan still gives 100,000 points. Activate a shield if you cannot defend. See Day 6 for the rules.

Which Alliance Duel research comes first?

Unlock the research branch at Research Lab 15, then take Super Rewards, Arena Expert up to level 20, Top Rewards and the rest of Arena Expert. Super Rewards costs 100 Study Scrolls and Top Rewards costs 450. The full list is in the research table and on the research page.

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