Last Asylum Plague Alliance Caravan
Alliance Caravan is a daily alliance event in which a Coachman and passengers ride a caravan of one lead wagon and 4 regular wagons, and the cargo is shared out at the end. Each eligible alliance gets 1 regular caravan a day and can summon up to 2 golden ones. The alliance needs 20 members and an Alliance Stable, and only the top 50 alliances on the server receive the regular caravan. Other players can plunder a caravan while it travels.
How Alliance Caravan Works
The caravan runs in three phases: waiting, transport and arrival. At 0:00 server time each day, an eligible alliance receives its regular caravan, and an R4 or R5 appoints the Coachman. The waiting phase then lasts 4 hours, after which the caravan leaves and trades with other cities. When no caravan is waiting in the Alliance Stable, a player can summon a golden caravan and becomes its Coachman.
| Phase | What happens |
|---|---|
| Waiting (4 hours) | The Coachman refreshes cargo and sets guards. Passengers queue for a wagon and can switch at any time. Five minutes before departure, the game picks 5 passengers from each wagon's queue. |
| Transport | The caravan travels. Players outside your alliance can plunder it, up to 3 times in total. |
| Arrival | The Coachman gets all remaining cargo from the lead wagon and the regular wagons. Passengers get the remaining cargo from the wagon they ride. |
Your alliance needs at least 20 members, an Alliance Stable (it unlocks at Sanctuary 11) and members who have been in the alliance for more than 24 hours. The Private Stable for personal caravans unlocks at Sanctuary 11 too. Check the buildings page for the build cost and the Sanctuary requirements for the level. With 4 regular wagons and 5 passengers each, one caravan carries up to 20 passengers plus the Coachman.
Alliance Caravan Video
This video is a caravan guide that covers rewards and plunder strategy. Watch it for a live look at the screens, and use the sections here for the exact numbers and rules.
Coachman and Passengers
The Coachman drives the run. Only R4 and R5 can appoint one, and the candidate needs more than 24 hours in the alliance and 3 unlocked squads. During the waiting phase, the Coachman can refresh the wagon rewards. After 5 refreshes the caravan upgrades to a golden one, and the Coachman can also arrange up to 3 guards to protect it. One guide advises sending your strongest squad as the escort.
Passengers pick a wagon and switch at will until the queue closes. When the wait ends, the game picks 5 passengers from each wagon's queue at random, so queue early and watch which wagon holds the item you need. After the trip, a passenger can thank the Coachman by gifting a Trade Agreement.
VIP Caravan
A VIP caravan is a caravan in which the Coachman invites an alliance member as a VIP passenger. Open the invitation list, pick a member, choose how long the invite stays open and send it. If the member accepts within the waiting time, the invitation succeeds. If not, it expires and you can send it again. The Coachman then chooses goods from two wagons as the VIP's reward.
The Coachman can also invite a Guard. A Guard protects the caravan, and the Coachman chooses goods from two wagons as the Guard's reward. A Coachman can pick only one of the two roles, VIP or Guard. VIP is the choice when you want to reward a friend or a top contributor, and Guard is the choice when the caravan faces strong plunderers.
Alliance Gift levels add privileges on top of the roles. At Alliance Gift Lv.8, Lv.12, Lv.16, Lv.20 and Lv.25, the free daily caravan gains matching buffs. A purchased golden caravan has all privileges from the start.
Caravan Rarity and Refresh
Caravans come in five rarity tiers, from N to UR, and golden sits above them. Refreshing with a Trade Agreement is how you climb. A UR caravan shows as gold on the World Map, which tells plunderers where to look. The Coachman of an alliance caravan can refresh the cargo, and after 5 refreshes the caravan becomes golden.
Personal caravans from My Caravan follow the same idea. You have 4 trades per day, 1 free refresh per caravan, and up to 5 heroes to protect each caravan. Each refresh with a Trade Agreement shifts the odds toward higher rarity. Past 5 refreshes, UR is certain unless a Noble caravan shows up.
| Refresh count | Tier 1 (N) | Tier 2 | Tier 3 | Tier 4 | Tier 5 (UR) |
|---|---|---|---|---|---|
| 1 | 50 | 30 | 10 | 5 | 5 |
| 2 | 30 | 30 | 20 | 10 | 10 |
| 3 | 20 | 20 | 30 | 15 | 15 |
| 4 | 0 | 20 | 40 | 20 | 20 |
| 5 | 0 | 0 | 50 | 25 | 25 |
| More than 5 | 0 | 0 | 0 | 0 | 100 |
The numbers are weights in percent for one refresh. Once you unlock the Noble caravan, it joins the pool with a fixed weight of 10. With a UR weight of 100, the chance of UR is 90.9% and the chance of a Noble caravan is 9.1%. The Pumpkin Carriage research adds a Pumpkin Wagon to the pool, and a Pumpkin Wagon can be plundered once after a failed defense.
Caravan Rewards
Each wagon carries its own type of cargo, and the cargo grows with rarity. The lead wagon is fixed and goes to the Coachman: 6x Antitoxin Level Supply (SSR), 6x Grain Level Supply (SSR), 6x Timber Level Supply (SSR), 6x Herb Level Supply (SSR), 1x 2500 Alliance Coins, 100x 5m Research Speedup. The table shows the best listed item of each kind per tier. Lower items such as Resource Supplies and Alliance Coins are in every wagon.
| Caravan tier | Wagon 1 (Raven) | Wagon 2 (Gear) | Wagon 3 (Heroes) | Wagon 4 (Curio) |
|---|---|---|---|---|
| Tier 1 (N) | Lv.1 Raven Gear Chest, 1 Raven Essence | 500 Gearstone, Gear Supply (SR) | SR Hero Omni Shard, 600 Skill Badges | Curio Chest (SR) |
| Tier 2 | Lv.1 Raven Gear Chest, 1 Raven Essence | 750 Gearstone, Gear Supply (SR) | SR Hero Omni Shard, 900 Skill Badges | Curio Chest (SR) |
| Tier 3 | Lv.2 Raven Gear Chest, 1 Raven Essence | 1,000 Gearstone, Gear Supply (SR) | SR Hero Omni Shard, 1,200 Skill Badges | Curio Chest (SR) |
| Tier 4 | Lv.2 Raven Gear Chest, 2 Raven Essence | 1,500 Gearstone, Gear Supply (SSR) | SSR Hero Omni Shard, 1,800 Skill Badges | Curio Chest (SSR) |
| Tier 5 (UR) | Lv.3 Raven Gear Chest, 2 Raven Essence | 2,000 Gearstone, Gear Supply (SSR) | UR Hero Omni Shard, 2,400 Skill Badges | Curio Chest (UR) |
| Golden | Lv.3 Raven Gear Chest, 3 Raven Essence | 2,000 Gearstone, Gear Supply (SSR) | UR Hero Omni Shard, 2,400 Skill Badges | Curio Chest (UR) |
A golden caravan also adds a golden slot to every wagon. In wagon 3, the extra slots are 9x Resource Supply (SSR), 2x UR Hero Omni Shard, 1x UR Hero Omni Shard, 3,000x Skill Badge.
Plunder and Defense
Any player outside the owner's alliance can plunder a caravan in transit. The game limits you to 4 plunder attempts per day, and a successful hit takes 3 random cargo items. A shipped alliance caravan can be plundered up to 3 times. The Private Stable has three tabs: Other's Caravan, My Caravan and Trade Caravan. Battles for a personal caravan cost no soldiers, and a personal caravan can be plundered up to 2 times.
Choose targets by what you need. One guide sets this order: UR Omni Hero Shards first, then Anti-toxin Supply Chests, then resources and Alliance Coins. It also says to hit only caravans that carry the rewards you need, since attempts are limited. The Private Stable also has a filter that hides caravans from your own Kingdom.
Defense has its own research. Defense Mastery raises your heroes when they guard a caravan, Luck can reclaim a cargo after a failed defense, and Defense Measures limits repeated attacks by the same player to 3 failures. The PvP page covers wider combat basics.
Caravan Transport Research
The Caravan Transport branch opens at Research Lab 15, has 9 technologies and costs 81,950 Study Scrolls and no other resources. It adds capacity, speed and combat bonuses to caravans. Extra Caravan gives +1 attempt in daily dispatches, and Rapid Caravan raises movement speed by up to +25%.
| Node | Levels | Top bonus | Scroll cost | Lab level | Boosts |
|---|---|---|---|---|---|
| Caravan Expansion | 5 | +25% | 3,750 | Lab 15 | Increases basic goods carried by the player Caravan |
| Plunder Mastery | 10 | +15% | 9,400 | Lab 16 | Increases Hero's HP/ATK/DEF when plundering others' Caravans |
| Defense Mastery | 10 | +15% | 9,400 | Lab 16 | Increases Hero's HP/ATK/DEF when guarding their own Caravan |
| Rapid Caravan | 5 | +25% | 4,400 | Lab 16 | Increases Caravan Movement Speed |
| Plunder | 5 | +50% | 5,000 | Lab 17 | Chance to seize 1 extra cargo upon a successful plunder attack |
| Luck | 5 | +50% | 5,000 | Lab 17 | Chance to reclaim 1 cargo upon a failed plunder defense |
| Extra Caravan | 1 | +1 attempt | 5,000 | Lab 17 | Daily Dispatch Attempts |
| Defense Measures | 1 | 3 failures max | 20,000 | Lab 17 | When the same Doctor attacks your Caravan, the number of allowed failures is limited. |
| Pumpkin Carriage | 1 | Unlock | 20,000 | Lab 17 | When refreshing with a Trade Agreement, there's a chance to get a Pumpkin Wagon, which can be plundered once upon a failed defense. |
Alliance Duel is a main source of Study Scrolls, so finish the Alliance Duel unlocks before you spend scrolls here. The research page places Caravan Transport after the Alliance Duel reward nodes and lists the full priority order, and the Alliance Duel guide shows where the scrolls come from.
Frequently Asked Questions
How many Alliance Caravans can an alliance send per day?
Each eligible alliance receives 1 regular caravan at server reset and can summon up to 2 golden caravans when no caravan is waiting, so up to 3 per day. Only the top 50 alliances on the server get the regular one. The alliance also needs 20 members and an Alliance Stable. See how it works.
What is the VIP in Alliance Caravan?
A VIP is an alliance member whom the Coachman invites to ride as a special guest. The Coachman chooses goods from two wagons as the VIP's reward, and the invite expires if the member does not accept in time. A Coachman can invite either a VIP or a Guard, not both. See VIP and Guard invites for the steps.
Who can become the Coachman?
R4 and R5 members appoint the Coachman. The candidate must have been in the alliance for more than 24 hours and must have unlocked 3 squads. The Coachman cannot be a passenger. A player who summons a golden caravan becomes its Coachman automatically. Read Coachman and passengers for what each role does.
How many times can a caravan be plundered?
A shipped alliance caravan can be plundered up to 3 times, and each successful attack takes 3 random cargo items. You have 4 plunder attempts per day, and players from the owner's alliance cannot attack it. A personal caravan can be plundered 2 times. See plunder rules.
Which Caravan Transport research is worth it?
Start with Caravan Expansion (5 levels, up to +25% goods) and Extra Caravan (one more daily dispatch), then Plunder Mastery and Defense Mastery. The branch opens at Research Lab 15 and costs Study Scrolls only. The full list is in the research table and on the research page.