Last Asylum Plague Buildings

Published: 2026-10-25

Last Asylum: Plague has 46 buildings. 32 of them upgrade to level 30 and 14 are built once. The Sanctuary caps every other building, so it comes first, with the Research Lab and Training Grounds right behind it. The tables list each building with its Sanctuary unlock level, build limit and full upgrade cost.

Watchtower upgrade window in Last Asylum: Plague with Might, anti-scout stats and a Sanctuary Lv.8 requirement

All Buildings by Group

Every building below uses its in-game English name. The Unlocks at column is the Sanctuary level where you can place the first copy, and Max built is the highest number of copies the base game allows. Upgradable buildings start at level 1 and stop at level 30, the same cap as the Sanctuary. The second research building is called 2nd Workbench in the building list and 2nd Lab in the research screen.

Core Buildings

Sanctuary is available from the start. Builder's Hut opens at Sanctuary 3, the Research Lab at 7 and the 2nd Workbench at 9. These four buildings decide how fast the rest of the base grows.

BuildingWhat it doesMax levelUnlocks atMax built
SanctuaryMain building: sets the level cap for every other building and for hero levels30Start1
Builder's HutBuilders from around the world gather here, offering free speedup durations.30Sanctuary 31
Research Lab (1st Lab)Where scholars research technology to significantly boost your power.30Sanctuary 71
2nd Workbench (2nd Lab)Research Technology, Enhance Territory Strength30Sanctuary 91

Economy and Storage Buildings

Farm, Lumberyard and Herb Garden make Grain, Timber and Herb every hour. Granary, Lumber Depot and Herb Storage do not raise your stock. They protect part of it from plunder. The fourth Herb Garden needs Sanctuary 19, much later than the fourth Farm at Sanctuary 12.

BuildingWhat it doesMax levelUnlocks atMax built
FarmProduces Grain hourly.30Start4
LumberyardProduces Timber hourly.30Start4
Herb GardenProduces Herb hourly.30Start4
Antitoxin WorkshopProduces Antitoxin hourly.30Sanctuary 55
GranaryProtects a certain amount of Grain from plunder.30Sanctuary 31
Lumber DepotProtects a certain amount of Timber from plunder.30Sanctuary 31
Herb StorageProtects a certain amount of Herb from plunder.30Sanctuary 31
Explorer's CampGather resources over time.1 (built once)Sanctuary 41
Nomad TraderExchange currency for various items.1 (built once)Sanctuary 61

Military Buildings

Training Grounds, Barracks and Infirmary grow the army. Walls, Watchtower and Scout Squad handle defense and scouting, and each of the four Squad buildings is one more march queue. Squad 3 comes last, at Sanctuary 20. The three faction statues raise the counter effect of their heroes.

BuildingWhat it doesMax levelUnlocks atMax built
Training GroundsWhere soldiers are trained. Upgrade it to increase the soldier tier.30Sanctuary 63
BarracksWhere soldiers are rallied. Upgrade it to increase the number of soldiers it can accommodate.30Sanctuary 63
InfirmaryShelter the wounded to preserve the town's strength.30Sanctuary 73
Soldier's RestConvert fallen soldiers into resting soldiers; consume resources to return them to the Barracks.30Sanctuary 221
WallsThe town's defensive line where you deploy troops to resist invasion.30Sanctuary 41
WatchtowerSurvey the surrounding area, stay alert for incoming enemies.30Sanctuary 81
Scout SquadScout Squad headquarters that boosts the scout speed.30Sanctuary 63
Squad 1Adjust lineups for the troops available for dispatch here.30Sanctuary 41
Squad 2Adjust lineups for the troops available for dispatch here.30Sanctuary 81
Squad 3Adjust lineups for the troops available for dispatch here.30Sanctuary 201
Squad 4Adjust lineups for the troops available for dispatch here.30Sanctuary 51
Warrior StatueIncreases Warrior Hero's counter effect against Warlock Hero.30Sanctuary 71
Warlock StatueIncreases Warlock Hero's counter effect against Ranger Hero.30Sanctuary 111
Ranger StatueIncreases Ranger Hero's counter effect against Warrior Hero.30Sanctuary 121

Gear and Raven Buildings

Gear Workshop crafts hero gear, Smelting Workshop makes Gearstones and Weaving Workshop makes gear crafting materials. Both production workshops allow 5 copies. The Raven Workshop opens late, at Sanctuary 15. The gear page and the Raven page cover how to use their output.

BuildingWhat it doesMax levelUnlocks atMax built
Gear WorkshopForge powerful weapons to enhance your Heroes' strength. Unlock Gear Promote at Lv.20.30Sanctuary 41
Smelting WorkshopProduces Gearstones.30Sanctuary 55
Weaving WorkshopProduces gear crafting materials.30Sanctuary 55
Epigraph WorkshopView Raven Epigraph and Stats of Ravens.30Sanctuary 51
Raven NestRaven roost where you can check Raven status.1 (built once)Sanctuary 71
Raven WorkshopProduces Lv.1 Raven Gear Chest over time.30Sanctuary 151

Hero and Event Buildings

Tavern is the only upgradable building here, and it recruits heroes. Falcon Tower, Arena and Black Ops open game modes. Residence is ready at the start, and the Temple opens at Sanctuary level 7. The Hall of Honor opens at Sanctuary level 15 and holds heroes at full stars, see Hall of Honor honor levels and bonuses. Most of these buildings stay at level 1 for the whole game.

BuildingWhat it doesMax levelUnlocks atMax built
TavernWhere Heroes are recruited.30Sanctuary 41
ResidenceAllows you to enhance survivor abilities and browse the roster.1 (built once)Start1
ArenaCompete with other Doctors, showcase your prowess, and vie for honorable rewards.1 (built once)Sanctuary 71
Black OpsComplete Covert Operations to earn rewards.1 (built once)Sanctuary 91
Falcon TowerGather world map intel to complete quests and earn generous rewards.1 (built once)Sanctuary 61
Lord StatueBuilt once, no upgrades1 (built once)Sanctuary 141
MonumentIn honor of all great contributions.1 (built once)Sanctuary 91
Curio HallCheck Curio collection progress.1 (built once)Sanctuary 81
TempleBuilt once, no upgrades1 (built once)Sanctuary 71
Hall of HonorBuilt once, no upgrades1 (built once)Sanctuary 151

Alliance Buildings

Alliance Hall unlocks at Sanctuary 6, and its first level needs Falcon Tower level 1. The two stables open together at Sanctuary 11. The alliance page explains what the hall does for your help timers.

BuildingWhat it doesMax levelUnlocks atMax built
Alliance HallAlliance hub is where you can communicate and cooperate with other members.30Sanctuary 61
Alliance StableAlliance caravan building, built once1 (built once)Sanctuary 111
Private StableCaravan building, built once1 (built once)Sanctuary 111

Building Limits

Some buildings allow several copies, and each extra copy opens at its own Sanctuary level. This table shows the Sanctuary level for the first, second, third, fourth and fifth copy. Research can raise a few limits by one: Additional Farmland at Research Lab 9, Extra Lumberyard at Research Lab 12, Extra Training Grounds at Research Lab 13, Extra Herb Garden at Research Lab 15, Extra Infirmaries at Research Lab 21, Extra Barracks at Research Lab 23. The research page shows where each node sits in the tree.

Building1st copy2nd copy3rd copy4th copy5th copy
FarmSanctuary 1Sanctuary 4Sanctuary 8Sanctuary 12-
LumberyardSanctuary 1Sanctuary 4Sanctuary 8Sanctuary 12-
Herb GardenSanctuary 1Sanctuary 4Sanctuary 17Sanctuary 19-
Antitoxin WorkshopSanctuary 5Sanctuary 10Sanctuary 13Sanctuary 16Sanctuary 16
Training GroundsSanctuary 6Sanctuary 6Sanctuary 17--
BarracksSanctuary 6Sanctuary 15Sanctuary 20--
InfirmarySanctuary 7Sanctuary 13Sanctuary 18--
Scout SquadSanctuary 6Sanctuary 11Sanctuary 19--
Smelting WorkshopSanctuary 5Sanctuary 10Sanctuary 14Sanctuary 16Sanctuary 20
Weaving WorkshopSanctuary 5Sanctuary 11Sanctuary 14Sanctuary 18Sanctuary 21

Building Requirements

Every building level needs a Sanctuary of the same level or higher, so a level 15 building needs Sanctuary 15. A few first levels also ask for another building: Training Grounds needs Barracks level 1, Squad 1 needs Explorer's Camp level 1, Alliance Hall needs Falcon Tower level 1, and Arena needs Squad 1 level 1. The first levels of Granary, Lumber Depot and Herb Storage need the matching Farm, Lumberyard or Herb Garden at level 2 to 4.

The Sanctuary itself asks for specific buildings at 27 of its 29 upgrade steps, from the three storage buildings at level 4 to a long list at level 30 that ends with Antitoxin Workshop 15. Count how often each building appears: Research Lab 20 times, Training Grounds 9, Walls 6, Alliance Hall 6 and Warrior Statue 5. The Sanctuary requirements table lists the exact level for every step.

Building Priority

The order below follows two things: what the Sanctuary asks for, and what each building gives back. It matches the advice of several progression guides, which all put the Sanctuary and the Research Lab first. The upgrade guide places this list inside the full account route.

  1. Sanctuary. It limits the level of every other building and sets the hero level cap. It gives 384.3K might at level 30 on its own, more than any other building.
  2. Research Lab. 20 of the 29 Sanctuary upgrades ask for it, and from Sanctuary 12 on it must stay exactly one level below the target. It also makes every research faster, up to 15.1% at level 30.
  3. Builder's Hut. The Sanctuary never asks for it, but it adds free speedup time and costs 851.62M Grain for all 30 levels, against 5.03B for the Sanctuary. Keep it level with the Sanctuary.
  4. Training Grounds. The Sanctuary asks for them 9 times, and their level sets your best soldier tier: tier 7 at level 20, tier 8 at level 24 and tier 9 at level 27.
  5. Farm, Lumberyard, Herb Garden and Antitoxin Workshop. Each is required 3 to 4 times, and Antitoxin Workshop 15 is on the level 30 list. One guide also advises keeping the Herb Garden at or above your Sanctuary level.
  6. Walls (6 times), Alliance Hall (6), Warrior Statue (5), Infirmary (2) and Barracks (2). Raise each one when the Sanctuary window names it, not earlier.
  7. Squads, Scout Squad, Watchtower, Tavern, Gear Workshop and the Raven buildings. The Sanctuary never asks for them, so level them for the feature they unlock.

Building Guide Video

This video walks through the building upgrade path in the order players use it. Watch it next to the list above to see how the Sanctuary, Research Lab and Training Grounds fit together in a real account.

Last Asylum: Plague building guide and upgrade path
Video: Last Asylum: Plague building guide and upgrade path

Cost to Level 30

The table shows the total base cost of all 30 levels of each upgradable building, before Construction Speed bonuses and cost reductions, plus the might the building gives at level 30. Sorted by might, the Sanctuary leads with 384.3K, followed by the two research buildings and Walls.

BuildingGrainTimberHerbBase timeMight at 30
Sanctuary5.03B5.03B1.6B398d 20h 41m384,300
2nd Workbench (2nd Lab)4.52B4.52B1.45B349d 0h 27m361,100
Research Lab (1st Lab)4.48B4.48B1.4B349d 0h 27m361,000
Walls1.74B5.15B1.09B398d 20h 33m313,300
Watchtower3.72B3.72B476.36M350d 6h 20m311,100
Tavern4.43B1.46B1.43B349d 0h 37m309,500
Granary1.23B3.72B1.22B299d 4h 3m287,500
Lumber Depot3.83B1.27B1.23B299d 4h 3m287,300
Herb Storage2.54B2.54B1.25B299d 4h 10m287,000
Infirmary3.87B1.28B1.04B299d 4h 2m280,500
Training Grounds2.52B2.52B1.05B299d 4h 12m280,200
Gear Workshop1.49B4.53B464.62M349d 0h 37m277,600
Warlock Statue1.25B3.78B832.32M299d 4h 24m272,600
Ranger Statue1.24B3.74B815.72M299d 4h 26m272,500
Warrior Statue1.28B3.86B813.78M299d 4h 24m272,400
Soldier's Rest2.54B2.54B412.93M299d 3h 38m260,000
Squad 42.58B2.58B416.22M299d 4h 13m257,500
Squad 12.53B2.53B406.03M299d 4h 13m257,400
Squad 22.53B2.53B413.1M299d 4h 13m257,400
Squad 32.54B2.54B417.32M299d 4h 13m257,400
Alliance Hall2.57B852.4M822.96M199d 10h 50m235,100
Barracks2.48B821.32M676.72M199d 11h 2m229,600
Builder's Hut851.62M2.57B277.11M199d 10h 56m210,700
Scout Squad1.27B1.27B205.3M299d 3h 38m182,000
Epigraph Workshop844.39M844.39M413.1M98d 20h 49m168,400
Smelting Workshop842.98M842.98M423.75M99d 17h 38m168,300
Raven Workshop850.13M850.13M417.36M99d 17h 41m168,200
Weaving Workshop829.74M829.74M405.9M99d 17h 36m168,200
Lumberyard642.76M214.44M137.93M49d 20h 53m115,300
Farm211.17M632.99M136.52M49d 20h 53m115,100
Herb Garden422.53M422.53M134.84M49d 20h 53m114,900
Antitoxin Workshop431.4M431.4M141.06M49d 20h 55m114,700

Cheap levels give the most might for the price. Levels 1 to 10 of all upgradable buildings give about 3,111 might per million resources, levels 11 to 20 give 213, and levels 21 to 30 give only 40. The might page shows the other sources of might.

Builder's Hut

The Builder's Hut opens at Sanctuary 3 and has one effect, Free Speedup Time. The free time is 0 at level 1, 5 min at level 10, 10 min at level 15, 15 min at level 20 and 30 min at level 30. It gives 210,700 might at level 30, and the full upgrade costs 851.62M Grain, 2.57B Timber and 277.11M Herb over 199d 10h 56m.

LevelFree speedupGrainTimberHerbBase timeMight
10 min7702s400
51 min6,90920,320010m2,400
105 min125.5K386.8K40,2402h 52m5,600
1510 min1.08M3.33M361.7K11h 7m14,200
2015 min10.47M31.4M3.17M2d 11h 50m37,100
2520 min49.62M144.7M15.65M11d 1h 32m89,900
3030 min247.2M741.6M80.35M51d 7h 26m210,700

Watchtower

The Watchtower opens at Sanctuary 8 and protects your base from enemy scouts. It has three stats: Anti-Scout Chance, Anti-Scout Hidden Intel and Scout Level. The chance rises by 20% per level until it hits 100% at level 5. Hidden intel grows from 0 to 5 entries by level 9 and then stops. From level 10, every level raises Scout Level, which reaches 22 at level 30. A level 30 Watchtower gives 311,100 might and costs 3.72B Grain, 3.72B Timber and 476.36M Herb.

LevelAnti-scout chanceHidden intelScout levelMight
120%01400
5100%112,800
10100%529,500
15100%5722,900
20100%51256,300
25100%517133,400
30100%522311,100

Research Lab

The Research Lab, also called the 1st Lab, opens at Sanctuary 7. Its speed bonus rises from 0.7% at level 1 to 7.7% at level 15 and 15.1% at level 30. The full upgrade costs 4.48B Grain, 4.48B Timber and 1.4B Herb over 349d 0h 27m. The 2nd Workbench, or 2nd Lab, opens at Sanctuary 9 and adds a second research queue. The research guide explains both labs, the tree and the study scroll.

LevelResearch speedGrainTimberHerbBase timeMight
10.7%898902s700
52.7%20,89020,890010m4,400
105.2%634K634K204.3K5h 1m9,600
157.7%6.22M6.22M1.97M19h 28m24,200
2010.1%49.61M49.61M16.36M4d 8h 42m63,200
2512.7%244.1M244.1M80.37M19d 8h 42m153,600
3015.1%1.3B1.3B390.3M89d 19h 2m361,000

Training Grounds

Training Grounds open at Sanctuary 6, and the first level needs Barracks level 1. You can build up to 3: two from Sanctuary 6 and a third from Sanctuary 17. The building level sets the best soldier tier you can train, and tier 10 also needs the Elite Troop research. Barracks only store soldiers, so the grounds are the building that sets your army quality. The troops page covers training and morale.

Soldier tierTraining Grounds level
Tier 11
Tier 23
Tier 36
Tier 410
Tier 514
Tier 617
Tier 720
Tier 824
Tier 927
Tier 1030

The level 30 grounds give 280,200 might and cost 2.52B Grain, 2.52B Timber and 1.05B Herb over 299d 4h 12m.

Walls

Walls open at Sanctuary 4. City DEF stays at 10,000 on every level. What grows is the Wall DEF Decay Rate reduction and the Wall DEF Recovery Speed, which both rise by 1% per level to 30% at level 30. The Sanctuary asks for Walls 6 times, first at level 5. Level 30 Walls give 313,300 might and cost 1.74B Grain, 5.15B Timber and 1.09B Herb over 398d 20h 33m. Timber is the biggest part of that bill.

LevelDecay and recoveryGrainTimberHerbBase timeMight
11%92902s400
55%6,84820,140010m3,000
1010%253.2K759.7K163.3K5h 35m7,300
1515%2.2M6.52M1.52M22h 15m20,100
2020%20.02M60.05M12.97M4d 23h 40m54,000
2525%96.28M290.8M64.6M22d 3h 5m133,300
3030%499.7M1.46B312.4M102d 14h 53m313,300

Squad 1-4 Buildings

Each Squad building is one more march queue. Squad March Speed starts at 0.7% on level 1 and ends at 15.1% on level 30. Squad 1 opens at Sanctuary 4 and needs Explorer's Camp level 1. Squad 4 opens at Sanctuary 5, Squad 2 at 8 and Squad 3 at 20. The level 30 might is 257,400 for Squad 1 to 257,500 for Squad 4. The squads page shows how to use each queue, and the research tree has a separate branch for every squad.

BuildingUnlocks atGrainTimberHerbBase time
Squad 1Sanctuary 42.53B2.53B406.03M299d 4h 13m
Squad 4Sanctuary 52.58B2.58B416.22M299d 4h 13m
Squad 2Sanctuary 82.53B2.53B413.1M299d 4h 13m
Squad 3Sanctuary 202.54B2.54B417.32M299d 4h 13m

Infirmary

The Infirmary opens at Sanctuary 7, with a second copy at 13 and a third at 18. Its capacity rises from 677 at level 1 to 2,030 at level 30, and the level 30 building gives 280,500 might. The Sanctuary asks for it at levels 10 and 23. The full upgrade costs 3.87B Grain, 1.28B Timber and 1.04B Herb over 299d 4h 2m.

LevelInfirmary capacityGrainTimberHerbBase timeMight
167714402s500
589119,2806,556010m3,400
101,131554.7K188.2K151.7K4h 10m7,400
151,3745.1M1.7M1.42M16h 41m18,900
201,63945.3M15.1M12.27M3d 17h 45m49,200
251,835216.5M70.87M57.22M16d 14h 19m119,600
302,0301.1B361.5M296.9M76d 23h 10m280,500

Antitoxin Workshop

The Antitoxin Workshop opens at Sanctuary 5, and you can build up to 5 copies. One workshop makes 1,556 Antitoxin per hour at level 1 and 259,666 at level 30. Antitoxin pays for hero levels: leveling one hero from level 2 to 150 costs 5.25B in total. The Sanctuary asks for the workshop at levels 12, 19 and 26, and wants level 15 for the final upgrade. The resources page lists the other ways to collect it.

LevelAntitoxin per hourGrainTimberHerbBase timeMight
11,5569902s400
58,0953,5553,55505m3,000
1021,11562,79062,79019,15044m5,800
1549,249573.6K573.6K176.5K2h 46m10,500
20108,3724.88M4.88M1.63M14h 57m22,700
25162,41924.51M24.51M7.51M2d 18h 23m50,700
30259,666125.5M125.5M40.56M12d 19h 51m114,700

Covert Operations

Black Ops is built once, opens at Sanctuary 9 and costs 480 Grain and 360 Timber. It runs Covert Operations: you send heroes on timed quests, wait for the timer to end and claim the rewards. There are 5 difficulty levels, and a higher Sanctuary level brings harder quests and better rewards. Levels 2 to 5 open at Sanctuary 13, 18, 23 and 27, and the daily quest count grows from 4 to 8. Quest quality is random: 68 percent SR, 24 percent SSR and 8 percent UR, and the UR quests are the Orange ones. Before you send heroes you can refresh a quest to choose better rewards, and Super Refresh turns every non-UR quest into UR. Quests refresh at 00:00 server time, and star quests refresh every 3 days. Covert Operations do not use a march queue. You can plunder the quest rewards of players outside your alliance 5 times a day and help alliance members 5 times a day.

Sanctuary

Sanctuary is the main building, available from the start and capped at level 30. Level requirements, costs and a planner are on the Sanctuary upgrade page.

Frequently Asked Questions

How many buildings are in Last Asylum Plague?

The game has 46 buildings. 32 of them upgrade to level 30 and 14 are built once with no upgrades. Several buildings allow more than one copy, such as 4 Farms or 5 Antitoxin Workshops, so a finished base holds 75 structures. The full list shows the unlock level and build limit of each one.

What is the max building level?

Level 30 is the cap for every upgradable building. A building cannot pass your current Sanctuary level, so a level 20 Walls upgrade waits until the Sanctuary reaches level 20. Raise the Sanctuary first, then spend Grain, Timber and Herb on the buildings its upgrade window asks for. The Sanctuary page lists those requirements for every level.

Which building should I upgrade first?

Upgrade the Sanctuary first, since it limits every other building. The Research Lab comes next: 20 of the 29 Sanctuary upgrades ask for it. Training Grounds and the buildings in the Sanctuary window follow. The building priority section ranks the rest, and the upgrade guide adds research, heroes and gear.

What does the Builder's Hut do?

The Builder's Hut opens at Sanctuary 3 and adds free speedup time to construction. The free time is 0 at level 1, 10 min at level 15, 15 min at level 20 and 30 min at level 30. Keep it near your Sanctuary level so short upgrades finish without speedup items. More numbers are in the Builder's Hut section.

What does the Watchtower do?

The Watchtower opens at Sanctuary 8 and defends against enemy scouts. Anti-Scout Chance grows 20% at level 1 to 100% at level 5, hidden intel reaches 5 entries at level 9, and Scout Level climbs to 22 at level 30. See the Watchtower section for the full table.

How many Training Grounds can I build?

You can build up to 3 Training Grounds: two from Sanctuary 6 and the third from Sanctuary 17. A research node called Extra Training Grounds adds a fourth once your Research Lab is level 13. More grounds train more soldiers at the same time, so the Training Grounds section and the troops page explain the tier unlocks.

Read Next