Last Asylum Plague Buildings
Last Asylum: Plague has 46 buildings. 32 of them upgrade to level 30 and 14 are built once. The Sanctuary caps every other building, so it comes first, with the Research Lab and Training Grounds right behind it. The tables list each building with its Sanctuary unlock level, build limit and full upgrade cost.
All Buildings by Group
Every building below uses its in-game English name. The Unlocks at column is the Sanctuary level where you can place the first copy, and Max built is the highest number of copies the base game allows. Upgradable buildings start at level 1 and stop at level 30, the same cap as the Sanctuary. The second research building is called 2nd Workbench in the building list and 2nd Lab in the research screen.
Core Buildings
Sanctuary is available from the start. Builder's Hut opens at Sanctuary 3, the Research Lab at 7 and the 2nd Workbench at 9. These four buildings decide how fast the rest of the base grows.
| Building | What it does | Max level | Unlocks at | Max built |
|---|---|---|---|---|
| Sanctuary | Main building: sets the level cap for every other building and for hero levels | 30 | Start | 1 |
| Builder's Hut | Builders from around the world gather here, offering free speedup durations. | 30 | Sanctuary 3 | 1 |
| Research Lab (1st Lab) | Where scholars research technology to significantly boost your power. | 30 | Sanctuary 7 | 1 |
| 2nd Workbench (2nd Lab) | Research Technology, Enhance Territory Strength | 30 | Sanctuary 9 | 1 |
Economy and Storage Buildings
Farm, Lumberyard and Herb Garden make Grain, Timber and Herb every hour. Granary, Lumber Depot and Herb Storage do not raise your stock. They protect part of it from plunder. The fourth Herb Garden needs Sanctuary 19, much later than the fourth Farm at Sanctuary 12.
| Building | What it does | Max level | Unlocks at | Max built |
|---|---|---|---|---|
| Farm | Produces Grain hourly. | 30 | Start | 4 |
| Lumberyard | Produces Timber hourly. | 30 | Start | 4 |
| Herb Garden | Produces Herb hourly. | 30 | Start | 4 |
| Antitoxin Workshop | Produces Antitoxin hourly. | 30 | Sanctuary 5 | 5 |
| Granary | Protects a certain amount of Grain from plunder. | 30 | Sanctuary 3 | 1 |
| Lumber Depot | Protects a certain amount of Timber from plunder. | 30 | Sanctuary 3 | 1 |
| Herb Storage | Protects a certain amount of Herb from plunder. | 30 | Sanctuary 3 | 1 |
| Explorer's Camp | Gather resources over time. | 1 (built once) | Sanctuary 4 | 1 |
| Nomad Trader | Exchange currency for various items. | 1 (built once) | Sanctuary 6 | 1 |
Military Buildings
Training Grounds, Barracks and Infirmary grow the army. Walls, Watchtower and Scout Squad handle defense and scouting, and each of the four Squad buildings is one more march queue. Squad 3 comes last, at Sanctuary 20. The three faction statues raise the counter effect of their heroes.
| Building | What it does | Max level | Unlocks at | Max built |
|---|---|---|---|---|
| Training Grounds | Where soldiers are trained. Upgrade it to increase the soldier tier. | 30 | Sanctuary 6 | 3 |
| Barracks | Where soldiers are rallied. Upgrade it to increase the number of soldiers it can accommodate. | 30 | Sanctuary 6 | 3 |
| Infirmary | Shelter the wounded to preserve the town's strength. | 30 | Sanctuary 7 | 3 |
| Soldier's Rest | Convert fallen soldiers into resting soldiers; consume resources to return them to the Barracks. | 30 | Sanctuary 22 | 1 |
| Walls | The town's defensive line where you deploy troops to resist invasion. | 30 | Sanctuary 4 | 1 |
| Watchtower | Survey the surrounding area, stay alert for incoming enemies. | 30 | Sanctuary 8 | 1 |
| Scout Squad | Scout Squad headquarters that boosts the scout speed. | 30 | Sanctuary 6 | 3 |
| Squad 1 | Adjust lineups for the troops available for dispatch here. | 30 | Sanctuary 4 | 1 |
| Squad 2 | Adjust lineups for the troops available for dispatch here. | 30 | Sanctuary 8 | 1 |
| Squad 3 | Adjust lineups for the troops available for dispatch here. | 30 | Sanctuary 20 | 1 |
| Squad 4 | Adjust lineups for the troops available for dispatch here. | 30 | Sanctuary 5 | 1 |
| Warrior Statue | Increases Warrior Hero's counter effect against Warlock Hero. | 30 | Sanctuary 7 | 1 |
| Warlock Statue | Increases Warlock Hero's counter effect against Ranger Hero. | 30 | Sanctuary 11 | 1 |
| Ranger Statue | Increases Ranger Hero's counter effect against Warrior Hero. | 30 | Sanctuary 12 | 1 |
Gear and Raven Buildings
Gear Workshop crafts hero gear, Smelting Workshop makes Gearstones and Weaving Workshop makes gear crafting materials. Both production workshops allow 5 copies. The Raven Workshop opens late, at Sanctuary 15. The gear page and the Raven page cover how to use their output.
| Building | What it does | Max level | Unlocks at | Max built |
|---|---|---|---|---|
| Gear Workshop | Forge powerful weapons to enhance your Heroes' strength. Unlock Gear Promote at Lv.20. | 30 | Sanctuary 4 | 1 |
| Smelting Workshop | Produces Gearstones. | 30 | Sanctuary 5 | 5 |
| Weaving Workshop | Produces gear crafting materials. | 30 | Sanctuary 5 | 5 |
| Epigraph Workshop | View Raven Epigraph and Stats of Ravens. | 30 | Sanctuary 5 | 1 |
| Raven Nest | Raven roost where you can check Raven status. | 1 (built once) | Sanctuary 7 | 1 |
| Raven Workshop | Produces Lv.1 Raven Gear Chest over time. | 30 | Sanctuary 15 | 1 |
Hero and Event Buildings
Tavern is the only upgradable building here, and it recruits heroes. Falcon Tower, Arena and Black Ops open game modes. Residence is ready at the start, and the Temple opens at Sanctuary level 7. The Hall of Honor opens at Sanctuary level 15 and holds heroes at full stars, see Hall of Honor honor levels and bonuses. Most of these buildings stay at level 1 for the whole game.
| Building | What it does | Max level | Unlocks at | Max built |
|---|---|---|---|---|
| Tavern | Where Heroes are recruited. | 30 | Sanctuary 4 | 1 |
| Residence | Allows you to enhance survivor abilities and browse the roster. | 1 (built once) | Start | 1 |
| Arena | Compete with other Doctors, showcase your prowess, and vie for honorable rewards. | 1 (built once) | Sanctuary 7 | 1 |
| Black Ops | Complete Covert Operations to earn rewards. | 1 (built once) | Sanctuary 9 | 1 |
| Falcon Tower | Gather world map intel to complete quests and earn generous rewards. | 1 (built once) | Sanctuary 6 | 1 |
| Lord Statue | Built once, no upgrades | 1 (built once) | Sanctuary 14 | 1 |
| Monument | In honor of all great contributions. | 1 (built once) | Sanctuary 9 | 1 |
| Curio Hall | Check Curio collection progress. | 1 (built once) | Sanctuary 8 | 1 |
| Temple | Built once, no upgrades | 1 (built once) | Sanctuary 7 | 1 |
| Hall of Honor | Built once, no upgrades | 1 (built once) | Sanctuary 15 | 1 |
Alliance Buildings
Alliance Hall unlocks at Sanctuary 6, and its first level needs Falcon Tower level 1. The two stables open together at Sanctuary 11. The alliance page explains what the hall does for your help timers.
| Building | What it does | Max level | Unlocks at | Max built |
|---|---|---|---|---|
| Alliance Hall | Alliance hub is where you can communicate and cooperate with other members. | 30 | Sanctuary 6 | 1 |
| Alliance Stable | Alliance caravan building, built once | 1 (built once) | Sanctuary 11 | 1 |
| Private Stable | Caravan building, built once | 1 (built once) | Sanctuary 11 | 1 |
Building Limits
Some buildings allow several copies, and each extra copy opens at its own Sanctuary level. This table shows the Sanctuary level for the first, second, third, fourth and fifth copy. Research can raise a few limits by one: Additional Farmland at Research Lab 9, Extra Lumberyard at Research Lab 12, Extra Training Grounds at Research Lab 13, Extra Herb Garden at Research Lab 15, Extra Infirmaries at Research Lab 21, Extra Barracks at Research Lab 23. The research page shows where each node sits in the tree.
| Building | 1st copy | 2nd copy | 3rd copy | 4th copy | 5th copy |
|---|---|---|---|---|---|
| Farm | Sanctuary 1 | Sanctuary 4 | Sanctuary 8 | Sanctuary 12 | - |
| Lumberyard | Sanctuary 1 | Sanctuary 4 | Sanctuary 8 | Sanctuary 12 | - |
| Herb Garden | Sanctuary 1 | Sanctuary 4 | Sanctuary 17 | Sanctuary 19 | - |
| Antitoxin Workshop | Sanctuary 5 | Sanctuary 10 | Sanctuary 13 | Sanctuary 16 | Sanctuary 16 |
| Training Grounds | Sanctuary 6 | Sanctuary 6 | Sanctuary 17 | - | - |
| Barracks | Sanctuary 6 | Sanctuary 15 | Sanctuary 20 | - | - |
| Infirmary | Sanctuary 7 | Sanctuary 13 | Sanctuary 18 | - | - |
| Scout Squad | Sanctuary 6 | Sanctuary 11 | Sanctuary 19 | - | - |
| Smelting Workshop | Sanctuary 5 | Sanctuary 10 | Sanctuary 14 | Sanctuary 16 | Sanctuary 20 |
| Weaving Workshop | Sanctuary 5 | Sanctuary 11 | Sanctuary 14 | Sanctuary 18 | Sanctuary 21 |
Building Requirements
Every building level needs a Sanctuary of the same level or higher, so a level 15 building needs Sanctuary 15. A few first levels also ask for another building: Training Grounds needs Barracks level 1, Squad 1 needs Explorer's Camp level 1, Alliance Hall needs Falcon Tower level 1, and Arena needs Squad 1 level 1. The first levels of Granary, Lumber Depot and Herb Storage need the matching Farm, Lumberyard or Herb Garden at level 2 to 4.
The Sanctuary itself asks for specific buildings at 27 of its 29 upgrade steps, from the three storage buildings at level 4 to a long list at level 30 that ends with Antitoxin Workshop 15. Count how often each building appears: Research Lab 20 times, Training Grounds 9, Walls 6, Alliance Hall 6 and Warrior Statue 5. The Sanctuary requirements table lists the exact level for every step.
Building Priority
The order below follows two things: what the Sanctuary asks for, and what each building gives back. It matches the advice of several progression guides, which all put the Sanctuary and the Research Lab first. The upgrade guide places this list inside the full account route.
- Sanctuary. It limits the level of every other building and sets the hero level cap. It gives 384.3K might at level 30 on its own, more than any other building.
- Research Lab. 20 of the 29 Sanctuary upgrades ask for it, and from Sanctuary 12 on it must stay exactly one level below the target. It also makes every research faster, up to 15.1% at level 30.
- Builder's Hut. The Sanctuary never asks for it, but it adds free speedup time and costs 851.62M Grain for all 30 levels, against 5.03B for the Sanctuary. Keep it level with the Sanctuary.
- Training Grounds. The Sanctuary asks for them 9 times, and their level sets your best soldier tier: tier 7 at level 20, tier 8 at level 24 and tier 9 at level 27.
- Farm, Lumberyard, Herb Garden and Antitoxin Workshop. Each is required 3 to 4 times, and Antitoxin Workshop 15 is on the level 30 list. One guide also advises keeping the Herb Garden at or above your Sanctuary level.
- Walls (6 times), Alliance Hall (6), Warrior Statue (5), Infirmary (2) and Barracks (2). Raise each one when the Sanctuary window names it, not earlier.
- Squads, Scout Squad, Watchtower, Tavern, Gear Workshop and the Raven buildings. The Sanctuary never asks for them, so level them for the feature they unlock.
Building Guide Video
This video walks through the building upgrade path in the order players use it. Watch it next to the list above to see how the Sanctuary, Research Lab and Training Grounds fit together in a real account.
Cost to Level 30
The table shows the total base cost of all 30 levels of each upgradable building, before Construction Speed bonuses and cost reductions, plus the might the building gives at level 30. Sorted by might, the Sanctuary leads with 384.3K, followed by the two research buildings and Walls.
| Building | Grain | Timber | Herb | Base time | Might at 30 |
|---|---|---|---|---|---|
| Sanctuary | 5.03B | 5.03B | 1.6B | 398d 20h 41m | 384,300 |
| 2nd Workbench (2nd Lab) | 4.52B | 4.52B | 1.45B | 349d 0h 27m | 361,100 |
| Research Lab (1st Lab) | 4.48B | 4.48B | 1.4B | 349d 0h 27m | 361,000 |
| Walls | 1.74B | 5.15B | 1.09B | 398d 20h 33m | 313,300 |
| Watchtower | 3.72B | 3.72B | 476.36M | 350d 6h 20m | 311,100 |
| Tavern | 4.43B | 1.46B | 1.43B | 349d 0h 37m | 309,500 |
| Granary | 1.23B | 3.72B | 1.22B | 299d 4h 3m | 287,500 |
| Lumber Depot | 3.83B | 1.27B | 1.23B | 299d 4h 3m | 287,300 |
| Herb Storage | 2.54B | 2.54B | 1.25B | 299d 4h 10m | 287,000 |
| Infirmary | 3.87B | 1.28B | 1.04B | 299d 4h 2m | 280,500 |
| Training Grounds | 2.52B | 2.52B | 1.05B | 299d 4h 12m | 280,200 |
| Gear Workshop | 1.49B | 4.53B | 464.62M | 349d 0h 37m | 277,600 |
| Warlock Statue | 1.25B | 3.78B | 832.32M | 299d 4h 24m | 272,600 |
| Ranger Statue | 1.24B | 3.74B | 815.72M | 299d 4h 26m | 272,500 |
| Warrior Statue | 1.28B | 3.86B | 813.78M | 299d 4h 24m | 272,400 |
| Soldier's Rest | 2.54B | 2.54B | 412.93M | 299d 3h 38m | 260,000 |
| Squad 4 | 2.58B | 2.58B | 416.22M | 299d 4h 13m | 257,500 |
| Squad 1 | 2.53B | 2.53B | 406.03M | 299d 4h 13m | 257,400 |
| Squad 2 | 2.53B | 2.53B | 413.1M | 299d 4h 13m | 257,400 |
| Squad 3 | 2.54B | 2.54B | 417.32M | 299d 4h 13m | 257,400 |
| Alliance Hall | 2.57B | 852.4M | 822.96M | 199d 10h 50m | 235,100 |
| Barracks | 2.48B | 821.32M | 676.72M | 199d 11h 2m | 229,600 |
| Builder's Hut | 851.62M | 2.57B | 277.11M | 199d 10h 56m | 210,700 |
| Scout Squad | 1.27B | 1.27B | 205.3M | 299d 3h 38m | 182,000 |
| Epigraph Workshop | 844.39M | 844.39M | 413.1M | 98d 20h 49m | 168,400 |
| Smelting Workshop | 842.98M | 842.98M | 423.75M | 99d 17h 38m | 168,300 |
| Raven Workshop | 850.13M | 850.13M | 417.36M | 99d 17h 41m | 168,200 |
| Weaving Workshop | 829.74M | 829.74M | 405.9M | 99d 17h 36m | 168,200 |
| Lumberyard | 642.76M | 214.44M | 137.93M | 49d 20h 53m | 115,300 |
| Farm | 211.17M | 632.99M | 136.52M | 49d 20h 53m | 115,100 |
| Herb Garden | 422.53M | 422.53M | 134.84M | 49d 20h 53m | 114,900 |
| Antitoxin Workshop | 431.4M | 431.4M | 141.06M | 49d 20h 55m | 114,700 |
Cheap levels give the most might for the price. Levels 1 to 10 of all upgradable buildings give about 3,111 might per million resources, levels 11 to 20 give 213, and levels 21 to 30 give only 40. The might page shows the other sources of might.
Builder's Hut
The Builder's Hut opens at Sanctuary 3 and has one effect, Free Speedup Time. The free time is 0 at level 1, 5 min at level 10, 10 min at level 15, 15 min at level 20 and 30 min at level 30. It gives 210,700 might at level 30, and the full upgrade costs 851.62M Grain, 2.57B Timber and 277.11M Herb over 199d 10h 56m.
| Level | Free speedup | Grain | Timber | Herb | Base time | Might |
|---|---|---|---|---|---|---|
| 1 | 0 min | 7 | 7 | 0 | 2s | 400 |
| 5 | 1 min | 6,909 | 20,320 | 0 | 10m | 2,400 |
| 10 | 5 min | 125.5K | 386.8K | 40,240 | 2h 52m | 5,600 |
| 15 | 10 min | 1.08M | 3.33M | 361.7K | 11h 7m | 14,200 |
| 20 | 15 min | 10.47M | 31.4M | 3.17M | 2d 11h 50m | 37,100 |
| 25 | 20 min | 49.62M | 144.7M | 15.65M | 11d 1h 32m | 89,900 |
| 30 | 30 min | 247.2M | 741.6M | 80.35M | 51d 7h 26m | 210,700 |
Watchtower
The Watchtower opens at Sanctuary 8 and protects your base from enemy scouts. It has three stats: Anti-Scout Chance, Anti-Scout Hidden Intel and Scout Level. The chance rises by 20% per level until it hits 100% at level 5. Hidden intel grows from 0 to 5 entries by level 9 and then stops. From level 10, every level raises Scout Level, which reaches 22 at level 30. A level 30 Watchtower gives 311,100 might and costs 3.72B Grain, 3.72B Timber and 476.36M Herb.
| Level | Anti-scout chance | Hidden intel | Scout level | Might |
|---|---|---|---|---|
| 1 | 20% | 0 | 1 | 400 |
| 5 | 100% | 1 | 1 | 2,800 |
| 10 | 100% | 5 | 2 | 9,500 |
| 15 | 100% | 5 | 7 | 22,900 |
| 20 | 100% | 5 | 12 | 56,300 |
| 25 | 100% | 5 | 17 | 133,400 |
| 30 | 100% | 5 | 22 | 311,100 |
Research Lab
The Research Lab, also called the 1st Lab, opens at Sanctuary 7. Its speed bonus rises from 0.7% at level 1 to 7.7% at level 15 and 15.1% at level 30. The full upgrade costs 4.48B Grain, 4.48B Timber and 1.4B Herb over 349d 0h 27m. The 2nd Workbench, or 2nd Lab, opens at Sanctuary 9 and adds a second research queue. The research guide explains both labs, the tree and the study scroll.
| Level | Research speed | Grain | Timber | Herb | Base time | Might |
|---|---|---|---|---|---|---|
| 1 | 0.7% | 89 | 89 | 0 | 2s | 700 |
| 5 | 2.7% | 20,890 | 20,890 | 0 | 10m | 4,400 |
| 10 | 5.2% | 634K | 634K | 204.3K | 5h 1m | 9,600 |
| 15 | 7.7% | 6.22M | 6.22M | 1.97M | 19h 28m | 24,200 |
| 20 | 10.1% | 49.61M | 49.61M | 16.36M | 4d 8h 42m | 63,200 |
| 25 | 12.7% | 244.1M | 244.1M | 80.37M | 19d 8h 42m | 153,600 |
| 30 | 15.1% | 1.3B | 1.3B | 390.3M | 89d 19h 2m | 361,000 |
Training Grounds
Training Grounds open at Sanctuary 6, and the first level needs Barracks level 1. You can build up to 3: two from Sanctuary 6 and a third from Sanctuary 17. The building level sets the best soldier tier you can train, and tier 10 also needs the Elite Troop research. Barracks only store soldiers, so the grounds are the building that sets your army quality. The troops page covers training and morale.
| Soldier tier | Training Grounds level |
|---|---|
| Tier 1 | 1 |
| Tier 2 | 3 |
| Tier 3 | 6 |
| Tier 4 | 10 |
| Tier 5 | 14 |
| Tier 6 | 17 |
| Tier 7 | 20 |
| Tier 8 | 24 |
| Tier 9 | 27 |
| Tier 10 | 30 |
The level 30 grounds give 280,200 might and cost 2.52B Grain, 2.52B Timber and 1.05B Herb over 299d 4h 12m.
Walls
Walls open at Sanctuary 4. City DEF stays at 10,000 on every level. What grows is the Wall DEF Decay Rate reduction and the Wall DEF Recovery Speed, which both rise by 1% per level to 30% at level 30. The Sanctuary asks for Walls 6 times, first at level 5. Level 30 Walls give 313,300 might and cost 1.74B Grain, 5.15B Timber and 1.09B Herb over 398d 20h 33m. Timber is the biggest part of that bill.
| Level | Decay and recovery | Grain | Timber | Herb | Base time | Might |
|---|---|---|---|---|---|---|
| 1 | 1% | 9 | 29 | 0 | 2s | 400 |
| 5 | 5% | 6,848 | 20,140 | 0 | 10m | 3,000 |
| 10 | 10% | 253.2K | 759.7K | 163.3K | 5h 35m | 7,300 |
| 15 | 15% | 2.2M | 6.52M | 1.52M | 22h 15m | 20,100 |
| 20 | 20% | 20.02M | 60.05M | 12.97M | 4d 23h 40m | 54,000 |
| 25 | 25% | 96.28M | 290.8M | 64.6M | 22d 3h 5m | 133,300 |
| 30 | 30% | 499.7M | 1.46B | 312.4M | 102d 14h 53m | 313,300 |
Squad 1-4 Buildings
Each Squad building is one more march queue. Squad March Speed starts at 0.7% on level 1 and ends at 15.1% on level 30. Squad 1 opens at Sanctuary 4 and needs Explorer's Camp level 1. Squad 4 opens at Sanctuary 5, Squad 2 at 8 and Squad 3 at 20. The level 30 might is 257,400 for Squad 1 to 257,500 for Squad 4. The squads page shows how to use each queue, and the research tree has a separate branch for every squad.
| Building | Unlocks at | Grain | Timber | Herb | Base time |
|---|---|---|---|---|---|
| Squad 1 | Sanctuary 4 | 2.53B | 2.53B | 406.03M | 299d 4h 13m |
| Squad 4 | Sanctuary 5 | 2.58B | 2.58B | 416.22M | 299d 4h 13m |
| Squad 2 | Sanctuary 8 | 2.53B | 2.53B | 413.1M | 299d 4h 13m |
| Squad 3 | Sanctuary 20 | 2.54B | 2.54B | 417.32M | 299d 4h 13m |
Infirmary
The Infirmary opens at Sanctuary 7, with a second copy at 13 and a third at 18. Its capacity rises from 677 at level 1 to 2,030 at level 30, and the level 30 building gives 280,500 might. The Sanctuary asks for it at levels 10 and 23. The full upgrade costs 3.87B Grain, 1.28B Timber and 1.04B Herb over 299d 4h 2m.
| Level | Infirmary capacity | Grain | Timber | Herb | Base time | Might |
|---|---|---|---|---|---|---|
| 1 | 677 | 14 | 4 | 0 | 2s | 500 |
| 5 | 891 | 19,280 | 6,556 | 0 | 10m | 3,400 |
| 10 | 1,131 | 554.7K | 188.2K | 151.7K | 4h 10m | 7,400 |
| 15 | 1,374 | 5.1M | 1.7M | 1.42M | 16h 41m | 18,900 |
| 20 | 1,639 | 45.3M | 15.1M | 12.27M | 3d 17h 45m | 49,200 |
| 25 | 1,835 | 216.5M | 70.87M | 57.22M | 16d 14h 19m | 119,600 |
| 30 | 2,030 | 1.1B | 361.5M | 296.9M | 76d 23h 10m | 280,500 |
Antitoxin Workshop
The Antitoxin Workshop opens at Sanctuary 5, and you can build up to 5 copies. One workshop makes 1,556 Antitoxin per hour at level 1 and 259,666 at level 30. Antitoxin pays for hero levels: leveling one hero from level 2 to 150 costs 5.25B in total. The Sanctuary asks for the workshop at levels 12, 19 and 26, and wants level 15 for the final upgrade. The resources page lists the other ways to collect it.
| Level | Antitoxin per hour | Grain | Timber | Herb | Base time | Might |
|---|---|---|---|---|---|---|
| 1 | 1,556 | 9 | 9 | 0 | 2s | 400 |
| 5 | 8,095 | 3,555 | 3,555 | 0 | 5m | 3,000 |
| 10 | 21,115 | 62,790 | 62,790 | 19,150 | 44m | 5,800 |
| 15 | 49,249 | 573.6K | 573.6K | 176.5K | 2h 46m | 10,500 |
| 20 | 108,372 | 4.88M | 4.88M | 1.63M | 14h 57m | 22,700 |
| 25 | 162,419 | 24.51M | 24.51M | 7.51M | 2d 18h 23m | 50,700 |
| 30 | 259,666 | 125.5M | 125.5M | 40.56M | 12d 19h 51m | 114,700 |
Covert Operations
Black Ops is built once, opens at Sanctuary 9 and costs 480 Grain and 360 Timber. It runs Covert Operations: you send heroes on timed quests, wait for the timer to end and claim the rewards. There are 5 difficulty levels, and a higher Sanctuary level brings harder quests and better rewards. Levels 2 to 5 open at Sanctuary 13, 18, 23 and 27, and the daily quest count grows from 4 to 8. Quest quality is random: 68 percent SR, 24 percent SSR and 8 percent UR, and the UR quests are the Orange ones. Before you send heroes you can refresh a quest to choose better rewards, and Super Refresh turns every non-UR quest into UR. Quests refresh at 00:00 server time, and star quests refresh every 3 days. Covert Operations do not use a march queue. You can plunder the quest rewards of players outside your alliance 5 times a day and help alliance members 5 times a day.
Sanctuary
Sanctuary is the main building, available from the start and capped at level 30. Level requirements, costs and a planner are on the Sanctuary upgrade page.
Frequently Asked Questions
How many buildings are in Last Asylum Plague?
The game has 46 buildings. 32 of them upgrade to level 30 and 14 are built once with no upgrades. Several buildings allow more than one copy, such as 4 Farms or 5 Antitoxin Workshops, so a finished base holds 75 structures. The full list shows the unlock level and build limit of each one.
What is the max building level?
Level 30 is the cap for every upgradable building. A building cannot pass your current Sanctuary level, so a level 20 Walls upgrade waits until the Sanctuary reaches level 20. Raise the Sanctuary first, then spend Grain, Timber and Herb on the buildings its upgrade window asks for. The Sanctuary page lists those requirements for every level.
Which building should I upgrade first?
Upgrade the Sanctuary first, since it limits every other building. The Research Lab comes next: 20 of the 29 Sanctuary upgrades ask for it. Training Grounds and the buildings in the Sanctuary window follow. The building priority section ranks the rest, and the upgrade guide adds research, heroes and gear.
What does the Builder's Hut do?
The Builder's Hut opens at Sanctuary 3 and adds free speedup time to construction. The free time is 0 at level 1, 10 min at level 15, 15 min at level 20 and 30 min at level 30. Keep it near your Sanctuary level so short upgrades finish without speedup items. More numbers are in the Builder's Hut section.
What does the Watchtower do?
The Watchtower opens at Sanctuary 8 and defends against enemy scouts. Anti-Scout Chance grows 20% at level 1 to 100% at level 5, hidden intel reaches 5 entries at level 9, and Scout Level climbs to 22 at level 30. See the Watchtower section for the full table.
How many Training Grounds can I build?
You can build up to 3 Training Grounds: two from Sanctuary 6 and the third from Sanctuary 17. A research node called Extra Training Grounds adds a fourth once your Research Lab is level 13. More grounds train more soldiers at the same time, so the Training Grounds section and the troops page explain the tier unlocks.