Last Asylum Plague Hero Awakening
Hero awakening is a second upgrade path for UR heroes in Last Asylum: Plague, and all 15 UR heroes have it. A hero needs 50 Awaken Shards to start, 2,870 more for 40 levels and 13,500 for the breakthrough. A Hero Awaken Omni Shard stands in for an Awaken Shard of any activated UR hero, and the exclusive weapons are a separate system with their own Era of Revival windows.
Which Heroes Can Awaken
Awakening belongs to UR heroes only. The game has 15 UR heroes and every one of them has an Awaken tab and an exclusive weapon. The table lists them with the Era day when each system opens. Hero pages hold the skills and the full kit, and the heroes list covers the rest of the roster.
| Hero | Faction | Role | Awakening opens | Exclusive weapon | Weapon opens |
|---|---|---|---|---|---|
| Marlena | Warrior | Damage dealer | Era Day 1 | Crimson Sword | No day set yet |
| Cynthia | Ranger | Damage dealer | Era Day 15 | Moon Blade | No day set yet |
| Annie | Warlock | Damage dealer | Era Day 29 | Candy Wand | No day set yet |
| Daskal | Warrior | Tank | No day set yet | Crimson Greatsword | Era Day 8 |
| Louis | Ranger | Tank | No day set yet | Thorn Shackles | Era Day 22 |
| Ulfrid | Warlock | Tank | No day set yet | Wolven Claw | Era Day 36 |
| Arthur | Warrior | Tank | No day set yet | Stone Shield | No day set yet |
| Bell | Ranger | Support | No day set yet | Tiny Drum | No day set yet |
| Billy | Warlock | Tank | No day set yet | Puppet Frame | No day set yet |
| Harper | Warrior | Support | No day set yet | Bard's Horn | No day set yet |
| Joker | Warlock | Damage dealer | No day set yet | Illusion Card | No day set yet |
| Nicole | Warlock | Support | No day set yet | Flame Cloak | No day set yet |
| Red Lady | Ranger | Damage dealer | No day set yet | Crimson Edge | No day set yet |
| Shadow | Ranger | Tank | No day set yet | Phantom Dagger | No day set yet |
| Zoya | Warrior | Damage dealer | No day set yet | Forest Blade | No day set yet |
Only 3 heroes have an awakening day so far: Marlena, Cynthia and Annie. The weapons of Daskal, Louis and Ulfrid have days too. The other 12 heroes show no awakening day in the game yet, and 9 of them have no weapon day either. Check the best team list to decide who deserves your shards before you commit them.
When Awakening Opens
Awakening arrives through the Era of Revival. The season runs on its own day counter, and each system gets a window of 7 days. Marlena opens on Era Day 1, Cynthia on Era Day 15 and Annie on Era Day 29. The weapon windows follow one week later: Daskal on Era Day 8, Louis on Era Day 22 and Ulfrid on Era Day 36.
Each window has its own pass. The Hero Awaken Pass for Marlena, Cynthia and Annie pays 70 of that hero's Awaken Shards on one of its reward tracks, 50 at the first pass level and 5 more at levels 5, 10, 15 and 20. The weapon pass pays 130 weapon shards of one hero, and a separate weapon pass track pays 55 Exclusive Weapon Omni Shards.
Awakening Level Costs
The Awaken tab asks for 50 Awaken Shards of the hero to activate, and it also shows a hero star requirement that is the same for every hero, so check it on the tab before you save shards. After activation, each level costs more than the one before. The price below is what a step costs, and all 15 heroes pay the same.
| Awakening level | Shards per step | Steps | Band total | Running total |
|---|---|---|---|---|
| 1 to 4 | 10 | 4 | 40 | 40 |
| 5 to 8 | 20 | 4 | 80 | 120 |
| 9 to 12 | 30 | 4 | 120 | 240 |
| 13 to 16 | 40 | 4 | 160 | 400 |
| 17 to 20 | 50 | 4 | 200 | 600 |
| 21 to 24 | 60 | 4 | 240 | 840 |
| 25 to 28 | 70 | 4 | 280 | 1,120 |
| 29 to 31 | 100 | 3 | 300 | 1,420 |
| 32 to 34 | 150 | 3 | 450 | 1,870 |
| 35 to 39 | 200 | 5 | 1,000 | 2,870 |
Level 40 is the cap, so it costs nothing. The ladder from activation to level 40 takes 2,920 shards, and the last 5 steps from level 35 to 40 cost 1,000 of them, 35 percent of the 2,870. The shards are named by hero, for example Marlena Awaken Shard, and only that hero can use them.
Awakening Video Guide
The video below shows the Hero Awaken screen, the exclusive weapon windows and the free ways to collect shards. Watch it for the screens, then use the tables on this page for the numbers.
What Each Level Gives
Every level raises HP, ATK and DEF and adds damage resistance. The numbers differ by hero. The table follows Marlena, whose awakening is open now, from level 1 to the cap.
| Level | Cost to next level | HP | ATK | DEF | DMG resistance |
|---|---|---|---|---|---|
| 1 | 10 | 76,560 | 745 | 682 | 1% |
| 10 | 30 | 187,572 | 2,011 | 2,366 | 2% |
| 20 | 50 | 441,177 | 4,432 | 6,006 | 3% |
| 30 | 100 | 828,762 | 7,897 | 11,466 | 4% |
| 40 | Max level | 1,350,327 | 12,404 | 18,746 | 5% |
The next table shows the level 40 bonus of Marlena, Cynthia and Annie, the heroes whose awakening is already open. The other 12 UR heroes get their numbers when their windows open, so they are left out for now.
| Hero | HP | ATK | DEF | DMG resistance |
|---|---|---|---|---|
| Marlena | 1,350,327 | 12,404 | 18,746 | 5% |
| Cynthia | 1,490,016 | 11,571 | 18,952 | 5% |
| Annie | 1,327,045 | 12,654 | 18,540 | 5% |
Awakening also changes skills. Marlena, Cynthia and Annie each get a new Battle Skill at levels 1, 10, 20 and 40, and skill levels above 30 follow awakening, with level 40 needing awakening level 40.
| Awakening level | Marlena | Cynthia | Annie |
|---|---|---|---|
| 1 | Skybreaker Slash | Moon Blade | Candy |
| 10 | Crimson Bloom | Lunar Hunt | Surprise Gift |
| 20 | War God's Will | Moonfall Dance | Candy Jar |
| 40 | Peerless Blade | Moon's Blessing | Candy |
Cynthia at level 1 hits one enemy for 747% ATK Energy DMG and gains Moonlight stacks, with a cap of 4 stacks per Ranger in the squad. Annie at level 1 does the same damage with a 50% chance to Burn, and at level 40 the Burn also hits one enemy damage dealer. The full Marlena breakdown, including Battle Will, sits on the Marlena page.
Breakthrough After Level 40
Once a hero reaches awakening level 40, the breakthrough opens. The game blocks it earlier with the message "Awaken level not maxed, unable to break through". It has three tracks of 300 levels each, for ATK, HP and DEF, and every track costs 4,500 Awaken Shards. A step costs 10 shards up to level 100, 15 up to level 200 and 20 after that.
| Track | Level | Shards spent so far | Bonus to this hero | Bonus to all heroes |
|---|---|---|---|---|
| ATK track | 100 | 1,000 | +3,500 ATK | +400 ATK |
| 200 | 2,500 | +7,000 ATK | +1,000 ATK | |
| 300 | 4,500 | +8,750 ATK | +1,800 ATK | |
| HP track | 100 | 1,000 | +138,600 HP | +65,000 HP |
| 200 | 2,500 | +415,800 HP | +165,000 HP | |
| 300 | 4,500 | +693,000 HP | +300,000 HP | |
| DEF track | 100 | 1,000 | +750 DEF | +400 DEF |
| 200 | 2,500 | +2,250 DEF | +1,000 DEF | |
| 300 | 4,500 | +3,750 DEF | +1,800 DEF |
The HP track opens when the ATK track reaches level 10, and the DEF track opens when the first two reach level 20. After that the tracks hold each other back: at every 50 levels a track waits until the other two have reached the same mark. All three together take 13,500 shards. That makes the full path for one hero 16,420 Awaken Shards, which is why one guide tells players to finish one hero before touching another.
Exclusive Weapons
All 15 UR heroes have an exclusive weapon: Crimson Sword (Marlena), Moon Blade (Cynthia), Candy Wand (Annie), Crimson Greatsword (Daskal), Thorn Shackles (Louis), Wolven Claw (Ulfrid), Stone Shield (Arthur), Tiny Drum (Bell), Puppet Frame (Billy), Bard's Horn (Harper), Illusion Card (Joker), Flame Cloak (Nicole), Crimson Edge (Red Lady), Phantom Dagger (Shadow) and Forest Blade (Zoya). The weapon unlocks with 30 shards of its own and then grows through 50 stars, which cost 975 more shards. The price and the stat gains are the same for every weapon.
| Weapon star | HP | ATK | DEF |
|---|---|---|---|
| Unlocked | 24,000 | 160 | 160 |
| 10 | 156,000 | 1,040 | 1,040 |
| 20 | 336,000 | 2,240 | 2,240 |
| 30 | 569,000 | 3,810 | 3,810 |
| 40 | 870,000 | 5,900 | 5,900 |
| 50 | 1,251,000 | 8,750 | 8,750 |
Some stars add a bonus on top of the flat stats, and each one is worth 10 percent.
| Weapon star | Extra bonus |
|---|---|
| 5 | DEF +10% |
| 10 | HP +10% |
| 15 | ATK +10% |
| 25 | Energy damage taken -10% |
| 35 | Physical damage taken -10% |
| 45 | Damage dealt +10% |
Weapons also change skills. The three weapons with open windows give a skill step at stars 20, 30, 40, 50.
| Weapon star | Daskal | Louis | Ulfrid |
|---|---|---|---|
| 20 | Battle Will: Extra damage increases to 300%. | Shackles: Extra damage increases to 300%. | Sharp Claw: Extra damage increases to 300%. |
| 30 | Resolute Fight: Support Hero also gets a Shield when HP is below 50% | Indomitable Spirit: Duration +1s | Wolf Bloodline: Effect increases by 5%. |
| 40 | Deadly Pierce: Extra HP recovery increases to 400%. | Force Link: Target +1 | Lunar Howl: While in Berserk state, DEF increases by 10% |
| 50 | Bloodshed Defense: Shield effect increases by 30%. | Cross Whip: Damage reduction increases by 5% | Throat Bite: Effect increases by 7%. |
Weapon shards come from the weapon pass of each window (130 shards per hero on its reward track), and Exclusive Weapon Omni Shards cover any hero. Five shops sell the Omni Shard, and some of those rows only open when you activate the matching Era Skill, as the Era of Revival page explains.
| Shop | Price | Limit |
|---|---|---|
| VIP Shop | 298 Diamonds | 10 |
| Strange Bazaar | 10 Strange Coins | 300 |
| Alliance Shop | 2,970 Alliance Coins | 5 |
| Exchange Shop (Honor Shop) | 3,000 Fame Medals | 10 |
| Sanctuary Shop | 500,000 Copper Coins | 5 |
Hero Awaken Omni Shard
Three Omni Shards look alike, and each one works in a different place. A Hero Awaken Omni Shard is not the same item as a UR Hero Omni Shard, so check the name before you spend. The descriptions below come from the items themselves.
| Item | What the game says | Where it works |
|---|---|---|
| Hero Awaken Omni Shard | Exchange for one activated UR Hero Awaken Shard in the Hero Awaken interface | Hero Awaken interface |
| UR Hero Omni Shard | Exchange for a shard of a UR Hero you already own on the Hero Enhancement page. | Hero Enhancement page |
| Exclusive Weapon Omni Shard | Exchange for one activated UR Hero Excl. Weapon Shard in the Exclusive Weapon interface | Exclusive Weapon interface |
The two shard types do different jobs. The UR Hero Omni Shard lifts a hero's stars, and the upgrade guide shows how those stars fit the wider progression. The Hero Awaken Omni Shard goes into awakening, levels and the breakthrough. Two choice chests link them: the UR Hero & Awaken Shard Choice Chest lets you pick a UR Hero Omni Shard or a Hero Awaken Omni Shard, and the Awaken Shard Choice Chest lets you pick a hero's Awaken Shard directly.
Three shops sell the Hero Awaken Omni Shard. It costs more than the UR Hero Omni Shard in the Expedition Shop and less in the Honor Shop, and the Thief Hunt Shop sells only the awakening version. The Mythic Era Reward chest, given to lords who contributed through the era, also holds Awaken Shards. The shops page lists every other row.
| Shop | Hero Awaken Omni Shard price | Limit | UR Hero Omni Shard, same shop |
|---|---|---|---|
| Thief Hunt Shop | 120 Lion Coins | 10 | Not sold here |
| Expedition Shop | 300 Expedition Medals | 10 | 200 Expedition Medals |
| Exchange Shop (Honor Shop) | 2,500 Fame Medals | 25 | 3,000 Fame Medals |
Order of Investment
Stars come before awakening. The Marlena page explains why and shows the star costs, so this page does not repeat them. The table compares what each system takes from one hero.
| System | Cost | Total shards | Which shards |
|---|---|---|---|
| Exclusive weapon | 30 to unlock, 975 for 50 stars | 1,005 | Weapon shards of that hero |
| Awakening, activation | 50 to activate | 50 | Awaken Shards of that hero |
| Awakening, levels 1 to 40 | 2,870 for 39 steps | 2,870 | Awaken Shards of that hero |
| Breakthrough, three tracks | 4,500 each | 13,500 | Awaken Shards of that hero |
| All of awakening | Activation, levels and breakthrough | 16,420 | Awaken Shards of that hero |
- Bring the hero you play most to full stars first.
- Spend 2,920 Awaken Shards on that hero until awakening level 40, using Hero Awaken Omni Shards where the hero's own shards run short.
- Start the breakthrough only after level 40, and expect it to take the most shards of any system.
- Add a weapon for the same hero when its window opens, and start the next hero only after the first is done.
One guide adds two habits. It says to stockpile hero shards, Diamonds and event currency before your server enters the Era, and it warns against spending in a panic during the opening days of a new season.
Hall of Honor
The Hall of Honor is a base building that takes heroes who have reached their last star. Each hero joins with an honor level of 1, and you raise it with that hero's shards, up to level 600. The price per level rises in steps: 10 shards for levels 1 to 199, 20 shards for levels 200 to 299, 30 shards for levels 300 to 399, 40 shards for levels 400 to 600. A hero maxed to level 600 takes 15,030 shards in total, and Omni Shards of the matching rarity can be exchanged for shards of a hero you own.
Honor levels pay back in two ways. The first is Hero HP for all your heroes, and the size depends on the rarity of the hero in the hall: at level 600 a UR hero gives 960,000 HP, an SSR hero 480,000 and an SR hero 240,000. The second is the Unit Type Bonus, which opens at honor levels 50, 100, 150, 200, 300, 400, 500, 600, so each hero has 8 steps. A UR hero adds 0.5 percent of HP, ATK or DEF to every hero of his own faction at each step, which makes 4 percent at level 600, and an SSR hero adds 0.25 percent per step. SR heroes give Soldier Load instead, 1 percent per step. The table lists the levels, and the bonus type of each hero follows below.
| Honor Level | Shards per level | Total shards | Unit Type Bonus | Hero HP SR | Hero HP SSR | Hero HP UR |
|---|---|---|---|---|---|---|
| 1 | 10 | 10 | 0 / 8 | 160 | 320 | 640 |
| 50 | 10 | 500 | 1 / 8 | 8,000 | 16,000 | 32,000 |
| 100 | 10 | 1,000 | 2 / 8 | 16,000 | 32,000 | 64,000 |
| 150 | 10 | 1,500 | 3 / 8 | 24,000 | 48,000 | 96,000 |
| 199 | 10 | 1,990 | 3 / 8 | 31,840 | 63,680 | 127,360 |
| 200 | 20 | 2,010 | 4 / 8 | 32,000 | 64,000 | 128,000 |
| 250 | 20 | 3,010 | 4 / 8 | 48,000 | 96,000 | 192,000 |
| 299 | 20 | 3,990 | 4 / 8 | 63,680 | 127,360 | 254,720 |
| 300 | 30 | 4,020 | 5 / 8 | 64,000 | 128,000 | 256,000 |
| 350 | 30 | 5,520 | 5 / 8 | 88,000 | 176,000 | 352,000 |
| 399 | 30 | 6,990 | 5 / 8 | 111,520 | 223,040 | 446,080 |
| 400 | 40 | 7,030 | 6 / 8 | 112,000 | 224,000 | 448,000 |
| 450 | 40 | 9,030 | 6 / 8 | 144,000 | 288,000 | 576,000 |
| 500 | 40 | 11,030 | 7 / 8 | 176,000 | 352,000 | 704,000 |
| 550 | 40 | 13,030 | 7 / 8 | 208,000 | 416,000 | 832,000 |
| 600 | 40 | 15,030 | 8 / 8 | 240,000 | 480,000 | 960,000 |
The stat a hero boosts is fixed. Arthur and Daskal raise the HP of Warrior heroes, Marlena the ATK of Warrior heroes, and Zoya and Harper their DEF. Every hero of the 31 has one fixed stat, as the second table shows.
| Hero | Rarity | Faction | Bonus | Per stack | At honor level 600 |
|---|---|---|---|---|---|
| Arthur | UR | Warrior | Hero HP | +0.5% | +4% |
| Marlena | UR | Warrior | Hero ATK | +0.5% | +4% |
| Daskal | UR | Warrior | Hero HP | +0.5% | +4% |
| Harper | UR | Warrior | Hero DEF | +0.5% | +4% |
| Zoya | UR | Warrior | Hero DEF | +0.5% | +4% |
| Red Lady | UR | Ranger | Hero ATK | +0.5% | +4% |
| Cynthia | UR | Ranger | Hero DEF | +0.5% | +4% |
| Bell | UR | Ranger | Hero ATK | +0.5% | +4% |
| Shadow | UR | Ranger | Hero HP | +0.5% | +4% |
| Louis | UR | Ranger | Hero DEF | +0.5% | +4% |
| Ulfrid | UR | Warlock | Hero HP | +0.5% | +4% |
| Billy | UR | Warlock | Hero HP | +0.5% | +4% |
| Joker | UR | Warlock | Hero ATK | +0.5% | +4% |
| Annie | UR | Warlock | Hero DEF | +0.5% | +4% |
| Nicole | UR | Warlock | Hero ATK | +0.5% | +4% |
| Bella | SSR | Warrior | Hero HP | +0.25% | +2% |
| Claire | SSR | Warrior | Hero ATK | +0.25% | +2% |
| Lucius | SSR | Warrior | Hero HP | +0.25% | +2% |
| Kesso | SSR | Warrior | Hero DEF | +0.25% | +2% |
| Celia | SSR | Warrior | Hero ATK | +0.25% | +2% |
| Sivir | SSR | Warrior | Hero DEF | +0.25% | +2% |
| Griffith | SSR | Ranger | Hero HP | +0.25% | +2% |
| Bestar | SSR | Ranger | Hero DEF | +0.25% | +2% |
| Ash | SSR | Ranger | Hero ATK | +0.25% | +2% |
| Greenwald | SSR | Warlock | Hero DEF | +0.25% | +2% |
| Stellar | SSR | Warlock | Hero ATK | +0.25% | +2% |
| Hastar | SSR | Warlock | Hero HP | +0.25% | +2% |
| Durant | SR | Warrior | Soldier Load | +1% | +8% |
| William | SR | Warrior | Soldier Load | +1% | +8% |
| Robin | SR | Ranger | Soldier Load | +1% | +8% |
| Kafa | SR | Warlock | Soldier Load | +1% | +8% |
Build the Hall of Honor
The building opens at Sanctuary level 15, needs one 3 by 3 slot and builds almost at once for a small cost. Finishing it gives 10,000 Antitoxin and 500 Might. You can move it but not tear it down, and it has no further levels. The buildings page lists the other buildings of the base.
| Requirement | Value |
|---|---|
| Sanctuary | Level 15 |
| Grain | 12 |
| Timber | 9 |
| Build time | 2 s |
| Might | 500 |
| Size | 3 × 3 |
| Reward on completion | 10,000 Antitoxin |
Frequently Asked Questions
Which heroes can awaken in Last Asylum Plague?
Only UR heroes can awaken, and all 15 of them have an Awaken tab: Marlena, Cynthia, Annie, Daskal, Louis, Ulfrid, Arthur, Bell, Billy, Harper, Joker, Nicole, Red Lady, Shadow and Zoya. SSR and SR heroes have no awakening. Right now the game gives open days to Marlena, Cynthia and Annie only, so the other 12 wait for later windows.
How many shards does hero awakening cost?
A hero needs 50 Awaken Shards to activate, then 2,870 more for the 40 awakening levels, 2,920 in total. The breakthrough after level 40 adds 13,500 shards across three tracks, so a hero that is fully built costs 16,420 of its own Awaken Shards.
What is a Hero Awaken Omni Shard?
A Hero Awaken Omni Shard exchanges for one Awaken Shard of a UR hero, and you make the exchange inside the Hero Awaken interface. A UR Hero Omni Shard is a different item: it exchanges for a normal shard of a UR hero you already own, on the Hero Enhancement page, and that shard goes into stars.
When does hero awakening open?
Awakening follows the Era of Revival. The game opens Marlena on Era Day 1, Cynthia on Era Day 15 and Annie on Era Day 29, and each window lasts 7 days. The exclusive weapons open a week later in the same pattern. The Era of Revival page explains the day counter and the weekly plan.
How do I get an exclusive weapon?
Collect 30 shards of the weapon to unlock it, then 975 more to reach 50 stars. Weapon shards come from the weapon pass for each window, and Exclusive Weapon Omni Shards fill the gaps for any hero. Those Omni Shards are sold in five shops. See the shops page for the rest of the stock.
Should I awaken Marlena first?
Marlena is the first hero whose awakening opens, on Era Day 1, and her four awakening skills are explained on her own page. Finish her stars before you spend Awaken Shards, because awakening uses its own shards and cannot replace stars. Read the Marlena page for her skill steps.